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  1. #11
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    Earthly star is all about timing, the moment where the skill pop right after the boss use aoe is the best feeling ever (with the minimum of 3 person inside the circle that is)

    No need to force it up until 2nd part of the skill, think of it if you manage to pop it at 2nd part = great, 1st part = good.

    also question, do we get the skill heal and damage if i let the timer run out? I notice when the 2nd 10s skill is up it get automatically explode, do we get the heal at that time?
    (0)

  2. #12
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by gumas View Post
    also question, do we get the skill heal and damage if i let the timer run out? I notice when the 2nd 10s skill is up it get automatically explode, do we get the heal at that time?
    Yep, letting it expire is a way of it activating. Tho big note, Celestial Opposition DOES increase its duration, make sure not to use it during the first half, or you wait 20s for it to beef up, during the second half meh w/e more time to opt when to use.
    (0)

  3. #13
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Earthly Star use shines when you've seen the fight enough times that you can time it to coincide with aoe damage. Just have to get dps used to seeing it and knowing to stay in its range lol.
    (0)

  4. #14
    Player
    Muchmidget's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Much Sabin
    World
    Leviathan
    Main Class
    White Mage Lv 100
    If people aren't in range for AoE heals, it usually just becomes a single-target top-up. Usually not a big deal.
    I would avoid using Rescue on black mages if you can. It can mess up their casts/rotation pretty badly, and they do occasionally eat an AoE with their defensive skill up so they don't have to move. They also tend to position themselves for as little movement as possible once they know the fight, and moving them out of those spots means more running time to get back.
    (0)

  5. #15
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    Not really hoping but i do hope SE can slightly "upgrade" the circle notification from the skill. At least give a more obvious sign "this is a healing circle, get inside!"

    Iam not saying player who like going far back like BLM MCH or BRD to come close to where i put the circle but, i keep seeing some people staying outside the circle despite they are like an inch (like 1-2 cm) from the circle and their hp is pretty low and still not going inside the circle, why? All you need is tap "w" and thats it you're inside but nope.

    This frustate me sometimes, i mean if ES pop your hp is good as new but because you didnt go in (despite only barely outside the circle) i need to cast another extra heal just for you while my priority is on tank.
    (0)

  6. #16
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Here are some times where I use Earthly Star:

    1. Placed as a pre-cast heal before a positional attack. For example, placing it where the party will end up after being pushed across the battlefield.
    2. Acting as an AoE heal that you can cast at the target's location instead of your own. This is useful if you have to leave the party stack to avoid a mechanic, but also need to AoE heal while you're away.
    3. Use instead of Lightspeed Helios when you have to AoE heal but can't cast due to repeated interruptions from a boss mechanic.
    4. Use instead of Helios to recover from major boss AoE attacks, saving MP.
    5. Use quickly in conjunction with Helios to recover full party HP from sub-10%, even if you haven't had time to let it grow to Giant Dominance.
    (0)
    Last edited by NocturniaUzuki; 07-01-2017 at 03:11 AM.

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