Results 1 to 9 of 9
  1. #1
    Player
    Mishari's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Mish Nhanniji
    World
    Shiva
    Main Class
    Black Mage Lv 70

    THM Point Allotment

    I put 23 into INT. Im not sure yet where to put the rest of my points.
    Maybe MND for lesser resists or PIE for better enfeeble effects (longer bleed effect from wind etc.)
    I think the MND way is maybe better because a resisted or partially resisted spell is worse than a shorter bleed effect!?
    How did you guys allot your statpoints?
    (0)
    .

  2. #2
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    http://forum.square-enix.com/ffxiv/threads/32606

    Intelligence

    Attack Magic Potency
    Damage dealt by pugilist arms

    Mind

    Healing Magic Potency
    Magic Accuracy
    Damage dealt by gladiator, thaumaturge, and conjurer arms

    Piety

    Magic Evasion
    Enfeebling Magic Potency
    Maximum MP
    Damage dealt by archer, lancer, thaumaturge, and conjurer arms

    Hope this helps.
    K
    (0)
    Last edited by Klive; 12-17-2011 at 11:27 PM.
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  3. #3
    Player
    Ricepudding's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    55
    Character
    Rice Pudding
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I threw 23 into INT, and the other 22 into MND. Way I see it, I'd rather take the accuracy over a slight boost to enfeebling and +23 mp >.> Especially since in stuff like the Ifrit fight, I still do get resisted partially every so often.
    (2)

  4. #4
    Player
    Altera's Avatar
    Join Date
    Jul 2011
    Location
    Bergen
    Posts
    1,159
    Character
    Chandani Aranka
    World
    Odin
    Main Class
    Black Mage Lv 100
    I went max Int and 22 Piety, and put magic accuracy materia on gear if i couldnt meld magic potency or int on em. I found that solution to be more worth it then using stat points on Mind. Since in Piety you benefit from it all while in Mind you only benefit from Accuracy since you dont need Healing potency as Thm.
    Thats how i felt about it though

    Current stats is:
    Attack Magic Potency - 475, Enfeeble Potency - 434, Accuracy - 428. Manapool 3253
    (3)
    Last edited by Altera; 12-18-2011 at 10:49 AM.

  5. #5
    Player
    HoolieWho's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    Quote Originally Posted by Altera View Post
    I went max Int and 22 Piety, and put magic accuracy materia on gear if i couldnt meld magic potency or int on em. I found that solution to be more worth it then using stat points on Mind. Since in Piety you benefit from it all while in Mind you only benefit from Accuracy since you dont need Healing potency as Thm.
    Thats how i felt about it though

    Current stats is:
    Attack Magic Potency - 475, Enfeeble Potency - 434, Accuracy - 428. Manapool 3253
    I think the only slots you can meld magic accuracy materia is head and THM arms and both slots also accept INT.

    The same dilemma comes up when deciding what materia to put on pants. INT + MND or INT + PIE. Or I suppose you could go with some other materia.
    (0)
    The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."

  6. #6
    Player
    Mevrid's Avatar
    Join Date
    Oct 2011
    Posts
    11
    Character
    Bug Byte
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    I did 23 points in int and 12/11 split for mnd/pie, honestly they points make any magic acc/damage increase hardly noticeable... magic acc/ magic potency are twice as potent as mnd/int/pie
    (0)

  7. #7
    Player
    Mamba's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    414
    Character
    Lily Spider
    World
    Odin
    Main Class
    Arcanist Lv 60
    Is Sleep considered enfeebling? (one of the most useful spells for my soloing)

    I distributed my points evenly between MND, PIE and INT

    Edit: Now that I remember, I actually did put 10 points for VIT (I solo a lot) and rest evenly between MND, PIE and INT
    (0)
    There is a little Monkey in all of us....

  8. #8
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Mamba View Post
    Is Sleep considered enfeebling? (one of the most useful spells for my soloing)
    Yes it is enfeebling.
    (0)

  9. #9
    Player
    Umo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    799
    Character
    Umo Heima
    World
    Ragnarok
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Mamba View Post
    Is Sleep considered enfeebling? (one of the most useful spells for my soloing)
    Yes, it is. Every altered state you put a mob on is considered "Enfeebling".
    Right now we can inflict the following enfeebling effects:

    THAUMATURGE
    Heavy (Blizzard)
    Stun (Thundara)
    Bind (Blizzara)
    Sleep

    CROSS-CLASSES
    Stun (Shield Bash - Gladiator)
    Magic Evasion Down* (Stone - Conjurer)
    Bleed (Aero - Conjurer)

    * As displayed in-game on screen. "Evasion down" on List of Actions and Traits.
    (1)
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