No tunnel vision here. Just bad players. but seriously were complaining about dungeon runs? lol come on

No tunnel vision here. Just bad players. but seriously were complaining about dungeon runs? lol come on
I haven't had issues with it on my SAM so far. That being said, we get a big cycle changer around 62 that probably has people who are used to the 1,2,3;1,4,5;1,6;WHAM cycle having to adjust to mixing new things in, right when they getting used to the old rotation. I'm sure it will smooth out once people get used to things and get hotbars situated.
I've had worse, SAMs who thought they were tanks and run ahead and aggro things in dungeons.


My heart goes out to you. They probably thought they're in FFXI.
Your point being?
Last edited by RaquelleAvarosa; 06-27-2017 at 01:24 PM.

I think that many people who never played Ninja find it harder to get used to SAM. From a quick test with SAM, it felt very similar to NIN in many ways. A slightly easier to grasp version, but still it requires lots of specific combos to be done. They'll eventually get used to it I'm sure. Hopefully by the time endgame stuff really starts becoming a thing. Remains to be seen how well the class does there in general. SAM seems to do lots of raw DPS, but from what I've seen, it doesn't have the much needed raid utility that a monk and a bard has. One SAM per group would be ideal, but you can bet your bum that every PUG group will be filled with them so stay the FRIGG away from PUG groups if you can help it once the time comes.
Also I think that people are so obsessed with leveling quickly through PvP and other means that they never really learn the class all that well. That's why you get those awful SAM players in dungeons and trials.



Such level of self entitled attitude. Much tunnel.
Not really, sometimes I space out a bit.... but that's normal for me. I usually can avoid the bad and whatnot. None shall claim the title of "world tank" from DRG.
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