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  1. #81
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Krokov View Post
    I am curious everyone says to other players get good get better or don't do the fight quit the game Etc. I've wondered why does it bother you?, assuming you'll never party with them or anything what does it bother you if a player gets better or not at the game forget if they asked for a Nerf or not at all in the basic sense why is it so bothersome?

    No this isn't to say that I want it I'm just curious as I see all these comments about don't do it don't do it and so on.
    because we don't want our engaging content to be made brain-dead easy.

    If you don't party with me, I dont care how good you are in the game. But don't go demanding the content that everyone shares be made easier just for you.

    edit: after reading your question again a few times, it sounds like you're imagining a single player game. Lets imagine Zelda BotW. OF COURSE, no one would care how someone else plays that game because it's a single player game and nothing they do can affect you in your game. But MMOs are a shared experience and FFxiv is based on teamwork and working together. Almost all of its content is based on teams. Naturally, if you're on a team, you should be concerned with your teammates' efforts.
    (9)
    Last edited by Nora_of_Mira; 06-29-2017 at 09:56 PM.

  2. #82
    Player
    Nimral's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa forever <3
    Posts
    50
    Character
    Luluppi Luppi
    World
    Zodiark
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Krokov View Post
    Snip
    Assuming makes an ass out of you and me. It is very likely that you might end up playing with such a person. Don't get me wrong. I couldn't care less about how good or bad people play in a normal dungeon or trial. I don't go around and tell people to get gud when doing the last Trial. I actually explained people and worked together with them so they could beat it when I got it as mentor roulette. As long as I get it done I don't care how much dps they output, if they are in tank stance all the time or if healer don't dps. Do whatever pleases you.
    But changing content to make it easier for people does not belong to that. If we start nerfing everything stuff will only get easier and ppl will only get worse. It will start a trending decline and that's what I'm afraid of. I still remember the good old days in which Pharos Sirius was a fucking hard dungeon. They nerfed it. It was a pushover. Dungeons already are. You can ignore all mechanics and still kill the boss. Only the healer has to do more work if a dps decides to not do what should be done. This should not be the case.
    What SE does with the trial difficulty is actually the right way. Give it some time. People will get to know the strat. People will learn to play their classes better. In the end the group will consist of more people who already beat the trial and it will make the fight easier without it being nerfed.
    I'm for trials and dungeons getting harder over time. Just bit by bit so people get used to it without actually noticing it. It will make for more complex, interesting and varying bossfights. If Square Enix isn't allowed to come up with more stuff like that we will just see the same old mechanics over and over again...

    I don't mind if square enix puts in the echo (if it isnt already in), because the echo is optional. You could click it away (altho randoms won't do that..). Still that would be an option to make the trial easier without nerfing it and removing the initial experience. I know a lot of my friends are afraid of it being nerfed before they can do it.
    (3)

  3. #83
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    If you can just punch the final boss's face in, it would not feel very rewarding, now would it?
    On the top of that it would be like spitting into the characters face and our WoL after all the build up.
    (2)

  4. #84
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Throwing in with the popular opinion here:

    Please don't nerf it. Heck, please make an Extreme version of this awesome fight (optional, of course). This is one of the most epic boss fights in the game and should not be ruined. I realize it's frustrating for people who just want to get through the story, but ask yourself: would it really feel as epic in the end if you could just faceroll the boss? This problem has plagued Final Fantasy from the beginning. Lots of people play for the story alone and can't get past bosses. But grinding will let you get past it. In single-player FF games, that just involved powergrinding levels until you could faceroll the boss. In an MMORPG setting, you just need to either a) wait for gear progression to make it easier, or b) find friends who can help you clear it or keep trying until you get a good party. All you really need to get lucky on to clear this is 1-2 good healers and at least 1 tank that knows what they're doing. As far as I'm aware, the boss has no enrage. I've had parties take a very long time killing him due to constant DPS deaths and most of the party having Brink of Death the whole fight.
    (1)

  5. #85
    Player
    DanaePanakeia's Avatar
    Join Date
    Jan 2017
    Posts
    15
    Character
    Danae Panakeia
    World
    Ragnarok
    Main Class
    White Mage Lv 70
    SE, dont listen to whiners. Please, INCREASE the difficulty and make more complex mechanics that require intelligence and skill.
    Whoever doesnt like it, there are 100000 other easier games to choose.

    We want difficulty.
    (5)

  6. #86
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Remember FFXI final boss fights and how hard they we're? Well not Promathia, but Raubahn and Alexander were hard as he'll, as was the two twins in Zilart. Adoulin final boss was hard too.
    (2)

  7. #87
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Oh don't get me wrong I do get concerned with teammates efforts I usually don't say anything cuz I'm just not aggressive I'm more passive. And it's not that I imagine this is a single player game (alot lot of times I do like to be by myself and enjoy stuff) I just I'm trying to understand as I don't really grasp the concept if you will of how if something's easy it's no longer enjoyable again not asking for a Nerf or anything, personally I do feel a sense of yes we did it after completing a fight that's taken x amount of attempt, I'm really just trying to understand other players outlook as it were on the game and difficulty.
    (1)

  8. #88
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Krokov View Post
    I'm really just trying to understand other players outlook as it were on the game and difficulty.
    in my opinion, it probably boils down to different playstyles. MMOs attract a ton of different playstyles, some that seek challenge, some that seek constant content, some that just want to level up, some that just want to look cute/cool. I honestly dread getting Sastasha in leveling roulette no matter role i queue as because I find it so boring and easy. Not everyone is going to be that way, but people that prefer complexity and challenge will get bored very quickly. thats just our perspective, at least.
    (4)

  9. #89
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    This is normal, wait until you hit EX!

    There's not much in this fight that's too hard. After you pay attention you're pretty solid. These mechanics we've all seen before, we just can't face roll them and get hit by them without any penalties our way.

    I know I messed up, when shiva's ice came around I hit the joy-stick. Tank - down!
    (4)
    Last edited by Leigaon; 06-29-2017 at 11:08 PM.

  10. #90
    Player
    Tigerfury's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Tiger Fury
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Anyone that sits down to log in to an MMO, and puts in the time to reach the final boss, should also devote some time to learning how to play the game. There are always going to be bad players, but every one of us has the opportunity to choose not to be one. If you can't clear the trial as is, maybe gathering and crafting is more your speed. Seriously, if a player strives to be even average, then these story mode fights will not be a wall to them. The only thing that needs a nerf in this game, is the sense of entitlement felt by the ones who put no effort into learning. At some point, Get Good really is the answer. The OP has found that point here with the menagerie.

    This is a theme park MMO, yes. But just like in a real theme park, you have to be tall enough to ride the rides.
    (2)
    Last edited by Tigerfury; 06-29-2017 at 11:52 PM.

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