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  1. #9
    Player
    Crushing_Wake's Avatar
    Join Date
    Oct 2016
    Location
    Ul'Dah
    Posts
    20
    Character
    Richard Gray
    World
    Cactuar
    Main Class
    Monk Lv 70
    Quote Originally Posted by SargentToughie View Post
    snip
    I think I can agree with most of this stuff. Especially with the changes to Brotherhood. Comparing this to, say, any other Raid-Wide buff, the lack of raid-wide applicability is a little frustrating. Though, where I disagree is the changes to Riddle of Earth and Riddle of Wind. I'd actually had my own ideas for some changes, particularly ones to make the class use Chakra more frequently, and for more things.

    Deep Meditation: Not sure where to word it properly, but I'd like to strike a balance between PvP chakra and PvE. Lower the chance a little, and allow it to also have a chance to proc upon the completion of a Coerl Stance ability, perhaps?

    Riddle Of Earth: Make it cost Chakra, and turn it into an on-demand version of Earth's Reply. On activation, it grants 10% damage reduction and refreshes GL3, on a 60 second cooldown.

    Tackle Mastery: Gone with the (Riddle of) the Wind. Swap this for some sort of AoE Chakra spender. Maybe it could even have a similar name, and be a wind-themed ability animation-wise?

    Riddle of Fire: From where I'm looking (haven't used, but talked with people who have) it's annoying, but gets better with better Skill Speed. Leave it as-is. The cost is worth the result.

    Annnd, dipping a little further into Monk; Purification. As it stands, thanks to TP cost reductions almost across the board, this ability feels less useful. I'd say, lower the TP regain, and make it cleanse one cleansable debuff- it is named 'Purification', after all!

    I understand most of these ideas are likely stupid, and poorly thought out. But I like the idea of a Monk more intimately and diversely involved with its Chakra stacks.
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    Last edited by Crushing_Wake; 06-30-2017 at 05:41 PM. Reason: Post Length, lol