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Thread: WAR suggestions

  1. #11
    Player
    vigioX-Sun's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Vigiox Sun
    World
    Balmung
    Main Class
    Miner Lv 90
    umm to me this is what warrios needs:
    -0 rage on Onslaught or make it use TP OR MP( give me use for that mp..) but NOT RAGE feels bad an clunky an most of the time is not even worth using
    -rage generator-butcher block an storm path must give 20 rage, MT=butcher OT=path it will give the perfect balance to war rotations
    -remove inner release from unchained CD, I know the CD is 120sec but its fill one beserk windows with inner & one berserk no inner" thats not bad at all..
    - shake it off is alright, off my bar.( thing never work when i need it most)
    --main problem to me is stance dancing, to lose half your rage that your skills needs just because you stance change,that must be remove in all tanks, feels super penalize an an annoying, all tanks should get that free dance because is part of the reaction,if me as WAR OT our MT die i get penalize for grabbing the mob with half my bar, its stupid,its annoying is really unfun this could be one of the main problems most wars have,(on my own experience ).
    If they do a few of those things tanking is gonna feel a lot better than now.
    --Doing damange is really fun too even as a tank, but feels really off right now.
    (1)
    Last edited by vigioX-Sun; 06-28-2017 at 06:10 AM.

  2. #12
    Player
    RecklessLion's Avatar
    Join Date
    Mar 2015
    Location
    Japan
    Posts
    143
    Character
    Reckless Lion
    World
    Faerie
    Main Class
    Marauder Lv 67
    I think i'm the only one that likes upheavel. It needs to be a cost since it deals considerable damage in tank mode. I feel its beyond useless in deliverance due to fellcleave being that much better. How ever I think making it no cost would make them a little too free. Yes DRK have a free stronger move but its CD is longer and DRK have to do way more managing then WAR. Its more simple manage the gauge with Storms Path giving a free 20 points on meter. Normally ill do the miam combo into upheavel to storms path and be exactly where I was but with more damage. Yeah shake it off seems useless from what I read but the lvl70 skill very strong. Upheavel is just another attack with the shoulder tackle while being a main tank. Berserk is improved in my eyes faster CD and no repercussion. Yes there's things I miss but for control I'm happy with these changes.
    (0)

  3. #13
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    At recklesslion, dude I think u getting upheaval and onslaught mixed up. We're talking about getting rid of onslaught cost not upheavals.

    And upheaval tying damage to hp makes it stronger in tank stance, but it's far from useless in dps stance since u can include it in ur 6 fell cleave combo.
    (0)

  4. 06-28-2017 09:41 AM

  5. #14
    Player
    FearShadow's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    13
    Character
    Feral Shadow
    World
    Behemoth
    Main Class
    Monk Lv 90
    Quote Originally Posted by HELLruler View Post

    Thrill of War is really solid and would be awesome. Both Paladin and Dark Knight have something to help the party (PLD has a lot of that, and DRK now has Blackest Night), so this would be a nice addition to WAR
    Yeah, with raids in mind, thrill of war can synergize really well with scholars and asts in nocturnal stance. Assisting in taking damage and the like.
    (0)

  6. #15
    Player
    RecklessLion's Avatar
    Join Date
    Mar 2015
    Location
    Japan
    Posts
    143
    Character
    Reckless Lion
    World
    Faerie
    Main Class
    Marauder Lv 67
    My fault lmao I jumped the gun still I'm not worried about onslaught taking 20 it still not noticeable when doing any combo. Though good point on deliverance now that berserk has a great cool down.
    (0)

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