Suggestion is basicly FIX IT back as it was!
Suggestion is basicly FIX IT back as it was!

Onslaught no rage cost pls!
I like the idea of changing shake it off to a bloodbath like ability.
Call it "bloodthirst" or "bloodlust."
As for stance swap, I'd be satisfied if they made it cost a flat 20 rage. Halving rage is dumb and leads to weird rage numbers like 14/15 or 7/8 or 3/4.

I've been using onslaught when I'm nearing 100 BG, upheaval is already on CD, and I have berserk coming up shortly. Specifically to avoid wasting any gauge when I won't have enough time to rebuild another 50 gauge before the next berserk.
umm to me this is what warrios needs:
-0 rage on Onslaught or make it use TP OR MP( give me use for that mp..) but NOT RAGE feels bad an clunky an most of the time is not even worth using
-rage generator-butcher block an storm path must give 20 rage, MT=butcher OT=path it will give the perfect balance to war rotations
-remove inner release from unchained CD, I know the CD is 120sec but its fill one beserk windows with inner & one berserk no inner" thats not bad at all..
- shake it off is alright, off my bar.( thing never work when i need it most)
--main problem to me is stance dancing, to lose half your rage that your skills needs just because you stance change,that must be remove in all tanks, feels super penalize an an annoying, all tanks should get that free dance because is part of the reaction,if me as WAR OT our MT die i get penalize for grabbing the mob with half my bar, its stupid,its annoying is really unfun this could be one of the main problems most wars have,(on my own experience ).
If they do a few of those things tanking is gonna feel a lot better than now.
--Doing damange is really fun too even as a tank, but feels really off right now.
Last edited by vigioX-Sun; 06-28-2017 at 06:10 AM.

I think i'm the only one that likes upheavel. It needs to be a cost since it deals considerable damage in tank mode. I feel its beyond useless in deliverance due to fellcleave being that much better. How ever I think making it no cost would make them a little too free. Yes DRK have a free stronger move but its CD is longer and DRK have to do way more managing then WAR. Its more simple manage the gauge with Storms Path giving a free 20 points on meter. Normally ill do the miam combo into upheavel to storms path and be exactly where I was but with more damage. Yeah shake it off seems useless from what I read but the lvl70 skill very strong. Upheavel is just another attack with the shoulder tackle while being a main tank. Berserk is improved in my eyes faster CD and no repercussion. Yes there's things I miss but for control I'm happy with these changes.

At recklesslion, dude I think u getting upheaval and onslaught mixed up. We're talking about getting rid of onslaught cost not upheavals.
And upheaval tying damage to hp makes it stronger in tank stance, but it's far from useless in dps stance since u can include it in ur 6 fell cleave combo.

My fault lmao I jumped the gun still I'm not worried about onslaught taking 20 it still not noticeable when doing any combo. Though good point on deliverance now that berserk has a great cool down.
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