The tier II skill always locates the highest level node in range, while the tier I skill will locate any node in range regardless of level. This creates an overlap where sometimes the tier I will locate a lower level node or sometimes it will find the same high level node that the tier II would find if the higher level node is closer than the lower level node.
Often times if I'm targeting lower level nodes and using the tier I skill, I'd prefer it if I didn't find the higher level nodes at all, since I could just use the tier II to find them.
So I'd like to request if we can change the tier I skill to always find the lowest level node in range only. I feel this would help improve targeting specific nodes during times when there are multiple levels of nodes in range.
Thanks for consideration. 
Bonus Request:
Another subject, but I'd also like it if we could change ephemeral nodes to be located in the same manner as unspoiled/legendary nodes. So that I can toggle whether or not I want to find these nodes with Truth of Mountains/Forests/Oceans. I don't like that my Arbor call etc. points to ephemeral nodes when I'm just looking for the next normal node.