This helps a lot as I was put off playing/leveing up WAR Tank because I did not know the optimal rotation set. Thanks whoever put this up.
This helps a lot as I was put off playing/leveing up WAR Tank because I did not know the optimal rotation set. Thanks whoever put this up.
Edited my post above slightly to change when to use FC after the 2nd berserk window so that you FC at max gauge for a better chance at a crit. Otherwise I believe this is the best opener. I'm pulling numbers around 3kdps on lakshmi and susano with this opener and my strategies for maintaining berserks after it. Still makes me wonder why it's so doom and gloom around here saying War is dead.
Well, if you have to stance dance at all in that crazy long rotation it completely breaks the timing of everything, and loss them deeps from lost or poorly utilized gauge.
I find I have gloom over how little opportunities I have to actually do a even somewhat optimized rotation/opener in 4 man content. It is not that it matters really or not in that content, it is that it let me practice this, in that content (and then blowing it up was always fun to see). But that is not really the case anymore. That and the weirdness in that are best burst does not come to at the earliest 135 seconds or so into a fight.
Think 3k is still at or somewhat behind pally, if you factor them receiving slashing de-buff.
The death of WAR is not coming 100% from a lack of place in a meta we have no idea about, it is coming from what many are considering a poor QoL play style now.
While I don’t understand people who say Warriors suck now, I do understand where they’re coming from with regards to certain aspects. For instance, switching from tank stance so that you can deal some extra damage feels pretty crappy at the moment. ESPECIALLY when PLD and DRK can pull it off a lot smoother. This is getting reflected by people who say switching stances should have lesser penalties to the Beast Gauge.
Onslaught isn’t totally useless, but it is a waste of Beast Gauge and the only reason I include it in my rotation is because I kept ending up with some extra before starting to Fell Cleave. This would be easier to swallow if the other two tanks didn’t get awesome and useful new skills.
Likewise, Shake It Off is USELESS! Same as Onslaught, it feels unfair seeing as how the other two tanks received something useful instead of this.
Those are really the only real complaints people are having. People who are crying about damage just need to adapt. Some people will say that because Warriors don’t have as much utility, that they should be dealing the most damage. I don’t feel that’s too much of an issue, unless it turns out their damage is WAY lower than the other tanks.
BTW, I’ve yet to see myself outdamaged in Susano/Lakshmi by either PLD or DRK. I’m just going based off of what people are saying the other two tanks can do.

Shake It Off isn't completely useless...but at the moment it definitely feels like it is. We've yet to see raid content so hopefully it could provide some advantage to the group (like healer not needing to slot Esuna) I usually don't consider 4man and world content when critiquing abilities, but even in that content Shake It Off can be useful but feels kind of useless because it only really helps if I made a mistake and get hit by something. I don't want an ability that is only rarely useful when I make a mistake.
Not completely useless? Give me a situation where it does anything during trials or boss fights. From what I've noticed, it doesn't remove ANYTHING that isn't applied by trash. IT DOESN'T EVEN REMOVE S RANK MONSTER DEBUFFS!!! Like... come ooonnnnn!!!Shake It Off isn't completely useless...but at the moment it definitely feels like it is. We've yet to see raid content so hopefully it could provide some advantage to the group (like healer not needing to slot Esuna) I usually don't consider 4man and world content when critiquing abilities, but even in that content Shake It Off can be useful but feels kind of useless because it only really helps if I made a mistake and get hit by something. I don't want an ability that is only rarely useful when I make a mistake.
If they at least made it ACTUALLY remove things like Paralysis, Damage-Down debuff, Vulnerability stacks, etc., it would actually be useful. You might never mess up, but sometimes you get these things as a result from a party member screwing up. OF COURSE, you shouldn't be able to break free from Zurvan's Demon's Claw stun, or move during Time Stasis. And things like Susano's slashing debuff shouldn't be removed as well or else you wouldn't even have to tank swap... OR SHOULD IT?!
Shake it off IS useless. It can only remove debuffs that could be otherwise esuna'd. So it will never be usefull in a raid/trial because it will never be able to remove an important debuff

See my reply above. Use infuriate after first fc to maximize infuriate trait.If I'm tanking I do:
Overpower (more enmity than Tomahawk) -> Eye Combo
Heavy Swing -> Onslaught -> Skull Sunder -> Butcher's Block -> Upheaval
Switch to Deliverance + Infuriate
Path Combo -> Eye Combo
Heavy Swing -> Inner Release + Berserk
Fell Cleave -> Maim -> Path -> Upheaval
Fell Cleave x 3
Heavy Swing -> Maim -> Onslaught before IR ends
Back to Defiance (or not, up to you/your healers/your agro)
If I'm not tanking:
Heavy Swing + Infuriate -> Eye Combo
Heavy Swing -> Upheaval -> Maim -> Onslaught -> Path
Butcher's Block Combo -> Path Combo -> Eye Combo
Heavy Swing -> IR + Berserk -> Fell Cleave -> Maim -> Path -> Upheaval
Fell Cleave x 3
Infuriate
Fell Cleave x 2
Open to suggestions. c:

U wanna use infuriate after the FIRST fc to maximize the infuriate trait.If I'm tanking I do:
Overpower (more enmity than Tomahawk) -> Eye Combo
Heavy Swing -> Onslaught -> Skull Sunder -> Butcher's Block -> Upheaval
Switch to Deliverance + Infuriate
Path Combo -> Eye Combo
Heavy Swing -> Inner Release + Berserk
Fell Cleave -> Maim -> Path -> Upheaval
Fell Cleave x 3
Heavy Swing -> Maim -> Onslaught before IR ends
Back to Defiance (or not, up to you/your healers/your agro)
If I'm not tanking:
Heavy Swing + Infuriate -> Eye Combo
Heavy Swing -> Upheaval -> Maim -> Onslaught -> Path
Butcher's Block Combo -> Path Combo -> Eye Combo
Heavy Swing -> IR + Berserk -> Fell Cleave -> Maim -> Path -> Upheaval
Fell Cleave x 3
Infuriate
Fell Cleave x 2
Open to suggestions. c:
So after getting 100 rage on stormseye combo, do
Hs, IR, Berserk, Fc,
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