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Thread: I quit

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  1. #1
    Player
    Lannybaby's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Lann Devereux
    World
    Exodus
    Main Class
    Warrior Lv 97
    It seems the consensus is that the tank changes primarily affected the end-game raiders - the ones who try to maximize dps while tanking. Unfortunate as it is, the fact of the matter is that tanks are not damage dealers. They hold enmity and cycle between their defensive skills, depending on the situation, so they don't give healers a hard time. Healers already have their hands full handling the squishy dps - they don't need another headache from a war who tanks in deliverance 100% of the time, or a drk who refuses to turn on grit.

    I'm a very casual tank player. I did end game raids (extreme/savage) in ARR and HW, but I was always the kind of tank who prioritized staying alive (and holding enmity, of course) over dealing as much damage as I can. To the tanks who want to go above and beyond, cool, but note that your dps is peanuts in the grand scheme of things. You'll end the encounter, maybe a couple of minutes faster. Big deal.
    (1)

  2. #2
    Player
    Yallaid's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Yal Aid
    World
    Excalibur
    Main Class
    Archer Lv 70
    Quote Originally Posted by Lannybaby View Post
    It seems the consensus is that the tank changes primarily affected the end-game raiders - the ones who try to maximize dps while tanking. Unfortunate as it is, the fact of the matter is that tanks are not damage dealers. They hold enmity and cycle between their defensive skills, depending on the situation, so they don't give healers a hard time. Healers already have their hands full handling the squishy dps - they don't need another headache from a war who tanks in deliverance 100% of the time, or a drk who refuses to turn on grit.

    I'm a very casual tank player. I did end game raids (extreme/savage) in ARR and HW, but I was always the kind of tank who prioritized staying alive (and holding enmity, of course) over dealing as much damage as I can. To the tanks who want to go above and beyond, cool, but note that your dps is peanuts in the grand scheme of things. You'll end the encounter, maybe a couple of minutes faster. Big deal.
    I've never felt like this was an accurate take away from situations like this.

    Many many low-med tier players, people who run a lot of 4-man and maybe up to EX trials, pattern themselves after the play-styles established by their high-end peers. There's a lot of enjoyment to be had realizing that there is a higher level to strive for and attempting it on your own, even if you're not hardcore enough to truly play your class perfectly.

    What I hear from the end-game tanks who dislike some of the recent changes is that it lowers the ceiling for them to excel. This kind of problem persists downwards, even if you don't need to micromanage your job and excel in order to get through a 4-man leveling roulette, the potential to strive for that level of play remains appealing to many players.


    The reality seems to be -- fewer players are queuing as Tanks since the release of SB -- that very necessarily means that it is not a problem exclusive to the end-game community. It's an issue that affects all of us playing the game together.
    (5)
    Last edited by Yallaid; 06-29-2017 at 05:56 AM.

  3. #3
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Lannybaby View Post
    To the tanks who want to go above and beyond, cool, but note that your dps is peanuts in the grand scheme of things. You'll end the encounter, maybe a couple of minutes faster. Big deal.
    I wish people would stop bringing up DPS because that's not the concern of most of us. As this comment says, some people are missing the point. It's only really important to end-game raiders. I mean if you have fun spamming your AoE enmity skills and sitting in tank stance, more power to you, but a lot of us don't find that fun and engaging gameplay.
    (3)

  4. #4
    Player
    Yallaid's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Yal Aid
    World
    Excalibur
    Main Class
    Archer Lv 70
    Quote Originally Posted by Lannybaby View Post
    To the tanks who want to go above and beyond, cool, but note that your dps is peanuts in the grand scheme of things. You'll end the encounter, maybe a couple of minutes faster. Big deal.
    I can't help it -- I feel obligated to reply to this little snippet entirely on its own merits.

    I don't understand why you're so dismissive of a Tank contributing to a 2ish minute faster clear time. That seems like a really significant effect for one player's efforts and I don't know why we would celebrate a change that removes that element from the game.

    I can assure you, there is someone out there for whom that 2 minute faster clear is the holy grail, optimizing their performance towards that goal is their entire reason for playing and feeling motivated to play. In other words, it absolutely is a Big Deal to somebody out there, why do you dismiss their point of view so casually?
    (5)