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Thread: I quit

  1. #61
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by DJMau View Post
    It's not really being a jerk, just pointing out a hyprocrisy. If you quit a game you stop dealing with it entirely. Logging in, forums, everything. You don't stick around and continue to post. They're not going anywhere, just fishing for attention
    Posting to show support for getting changes is probably a good idea if they want changes to happen so they can return to the game?

    Quote Originally Posted by Kazukiyashuo View Post
    crying crying crying all day. Noone cares of your drama . I play my DRK and i like it a lot . If u dont like it play something else or quit . Still noone cares . Not to mention DRK is top dps compared to tanks
    I care; also doesn't Dark Knight have the lowest DPS requirement for Susano EX SSS?

    https://www.reddit.com/r/ffxiv/comme..._requirements/

    Quote Originally Posted by Roan023 View Post
    Why is everyone complaining about tank changes more towards actually tanking? This really makes no sense. It's called a tank for a reason. If you want big numbers play a dps maybe? Thanks for the instant Ques. Oh it's dumbed down? It's was easy before and still is now. Stance dancing? You found fun in trying to maximize your dps while tanking. Cool well it's over now. Stop crying and posting wasted space forum posts. Take your lowly 12.99 to Elder scrolls online so you can dps tank.
    Rude much? The changes made created a problem with AoE aggro management that is only going to get worse, and it isn't something that you can fix with more skill, it just forces you use just spam enmity skills mindlessly. Tanking mechanics were as easy as they were before, the thing that changed was just how many enmity skills we had to use and that amount will go up was ilvl increases due to the damage gap that is created from Tanks getting no damage from their accessories while DPS's do. It just became more difficult in a numbers sense rather than an issue of skill. Tanks optimized DPS due to how easy the Tanking mechanics were and the Tanking Mechanics haven't seen much if any real changes; they just remained the same while an aggro generation issue occured with the changes.

    It isn't just the English community wanting changes either; the Japanese community also wants changes. When you talk into account how much more serious the Japanese community tends to be (having the party finder be used for quick clears and not first time runs and the like, setting up numerous party finder groups to teach newbies certain encounters, and the 2ch blacklist as examples), it definitely adds a bit of weight to the current movement on tanks.

    Link to a now 29 page thread on the Japanese Tank Forums asking for tank changes: http://forum.square-enix.com/ffxiv/t...81%97%E3%81%84

    Granted, this thread is more for adding back Vit scaling to damage. Probably doesn't help the Dark Knight play style issue too much. It really does feel less active now that we aren't trying to get our Low Blow and Reprisal procs, Dark Passenger not being worth the MP to weave in between GCD's anymore, managing Scourge is no longer a thing; the only thing we really double weave is Dark Arts Carve and Split where as in Heavensward, we were weaving in Low Blow and Reprisal when their procs triggered. It kept us more on the edge, watching carefully for procs. I just feels like we just Dark Arts everything with the occasional Dark Arts Carve and Split, Salted Earth, and Plunge.
    (7)
    Last edited by Yahallo; 06-28-2017 at 08:55 AM.

  2. #62
    Player
    PK_THUNER's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Kimchi Jjigae
    World
    Faerie
    Main Class
    Warrior Lv 71
    [QUOTE=Vejitta;4243611]I'm sorry, but if 3.x MT Warrior used Vengeance and/or Raw Intuition for stacks, there was clearly something very wrong with him...

    You HAVE to use one of them for the triple fell cleave combo. Preferable raw intuition because is will be useable again by the time you do another berserk triple fell cleave.
    (0)

  3. #63
    Player
    Valknut's Avatar
    Join Date
    Jul 2014
    Posts
    107
    Character
    Agni Highwind
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Kalocin View Post
    Just remember that there's a lot of tanks echoing this without writing on the forums.
    This is the truth right here, I'm not happy with DRK's current fit. Got good DMG, Aoe tanking is fine. But begin a MT is just gimping your group. Our CD's are shit, blackest nights just made us the go to OT. The worst part is, I can be in Grit and run soul eatger combos and still get out threat by some SAM, hell even BRDs will pass you. So despite us being able to stance dance the easiest you just never will if you haev to be 2nd on the agro list. Voke shirk isnt even enough to keep you in 2nd slot.
    (1)

  4. #64
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Threat issue is a problem. It makes tanking harder for new and current players and obviously is affecting queue times since people have stopped playing tanks
    (0)

  5. #65
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Valknut View Post
    This is the truth right here, I'm not happy with DRK's current fit. Got good DMG, Aoe tanking is fine. But begin a MT is just gimping your group. Our CD's are shit, blackest nights just made us the go to OT. The worst part is, I can be in Grit and run soul eatger combos and still get out threat by some SAM, hell even BRDs will pass you. So despite us being able to stance dance the easiest you just never will if you haev to be 2nd on the agro list. Voke shirk isnt even enough to keep you in 2nd slot.
    What? I have the opposite problem with aggro. Single target I can easily hold enmity; it is AoE where I have issues. Single target, I just start with a Power Slash combo or two if the DPS are really good and I am usually good for the rest of the fight. Shirk and voke together should easily let you hold aggro in 8-man contents. I never had an issue with single target enmity, but AoE enmity generation.

    Make sure you Dark Arts Syphon Strike in addition to Soul Eater if you have the spare MP; it is an extra 140 potency. Dropping out of Grit and using Blood Weapon with Delirium can help you with MP management and may allow you to maintain aggro better with the additional MP despite the immediate drop in enmity generation, as long term, the added MP can do quite a bit.

    But yeah, I have not been getting any issues with single target enmity, I can even drop out of Grit for periods of time rather easily while still maintaining aggro . It's the AoE enmity generation that I have trouble with.
    (2)
    Last edited by Yahallo; 06-28-2017 at 10:43 AM.

  6. #66
    Player
    Mnemosynia's Avatar
    Join Date
    Mar 2017
    Location
    NY
    Posts
    127
    Character
    Lilith Pendragon
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by DJMau View Post
    ...I thought you quit. Why are you still posting?
    Because i can and because i care, why are you posting here anyways just to be a dick get out of this thread and never return here.
    (4)
    6/20/17 The day that Dark Knights truly accepted the darkness good night sweet princess.

  7. #67
    Player
    Dauntess's Avatar
    Join Date
    Jun 2017
    Posts
    48
    Character
    Dauntess Vladynfall
    World
    Midgardsormr
    Main Class
    Miner Lv 90
    Im on the fence about taking a break. I don't like the DRK changes at all and even past all that, the content is exactly the same as ARR and HW, even the release timeline is the same. Aren't we due for something fresh?
    (2)

  8. #68
    Player
    Falgern's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Falgern Snow
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Mnemosynia View Post
    Yep, tank changes to much, not rolling a paladin. All my friends who were tanks rolled dps now. I tried guys can't do it i may return if they fix all the stuff in 4.1 my grievances are to much to bear.

    Yeah i know its a dear dairy thread but hopefully SE will see this and might make a change.
    It says your character is lvl 60 ( http://na.finalfantasyxiv.com/lodest...cter/17115487/ )

    Did you even try the changes or did you just read about them and decide you didn't like them?
    (4)

  9. #69
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Falgern View Post
    It says your character is lvl 60 ( http://na.finalfantasyxiv.com/lodest...cter/17115487/ )

    Did you even try the changes or did you just read about them and decide you didn't like them?
    Mine still showed 60 for a while after I got to 70.

    I dislike a lot of the changes. Some can be debated. However, the changes to Blood Price and Dark Passenger in my opinion are not defensible.
    (0)

  10. #70
    Player
    Falgern's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Falgern Snow
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Falar View Post
    Mine still showed 60 for a while after I got to 70.

    I dislike a lot of the changes. Some can be debated. However, the changes to Blood Price and Dark Passenger in my opinion are not defensible.
    Dark passenger I can't defend, it was a weird choice on their part. Moving MP away from Blood Price and into Syphon Strike made ST better by far. Complaining about not being able to pull half a dungeon and survive doesn't make sense as this was without a doubt not intended. Which is also clearly why they removed bloodbath from Warriors. I think the blood price change is good as it makes MP gain more stable while tanking rather than the more sporadic gain in 3.X. Tanks are currently very balanced, as balanced as they have ever been in fact.
    (0)

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