"Within each of us, the potential for great power waits to be released."
Stole a warriors Aggro 5 times yesterday in a dungeon with aoe damage.
ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ
That fully depends on the DPS doing the damage, if theyre using their enemity loss ability or hitting too soon before they can overpower (which happens way too much), and on the tank and if he/she is using their aggro holds often enough. That has less to do with the changes and more to do with the players, for that was even an issue in 2.0....3.0.... some things never change![]()
"Within each of us, the potential for great power waits to be released."
Bye now. Something something Felicia and all that.
So if I understand this people are quitting because they don't like how tanks have been changed? I redid a tank on a server recently and the changes (while some are disappointing) don't really seem to change much about how tanking is played. Overpower is still the best option for 3+ enemies on a warrior and DRK is still hard hitting. Is it for the new content that everyone is mad?
I feel like humans have really destroyed our ability to adapt to situations. It's almost non-existant anymore.
There's no more opportunity cost for utilizing Vengeance/Raw Intuition for their defensive capabilities instead of burning them for stacks. Also with a full gauge and Infuriate up if you don't have any other CDs available you can chain 3 Inner Beasts for 18s of uptime of one of our mitigation tools. With Intervention and The Blackest Night PLD/DRK can help mitigate in the OT role and PLDs damage has been increased so much that those two jobs actually now bring something to the OT role where previously WAR brought so much more to the OT role than they did that, while WARs were always good MTs, they were more often than not shoehorned into the OT.
Last edited by Dement; 06-27-2017 at 11:52 PM.
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