I tried my DRK today for a leveling roulette, wanted to Bard it but i wanted a quick que. Anyways, we got the Aery... that shit was boring as all hell. It was basically 1, 2, 3 spam like 2.x PLD. At least when I had Derilium and Scourge, and my MP drained I had to be mindful and tactical, in a sense; put scourge on each enemy, know when to use Souleater and when to use Derilium, monitor my MP. But literally once i had aggro it was the Dark Arts-Souleater combo over and over, and over. It was not fun at all.

I know SE said they weren't totally revamping the Battle system, but they actually did, we were expecting mostly everything to be the same, prune the useless skills, Fracture, Heymaker, Surecast, and replace them with more practical skills. but what we got was the removal of some skills we never asked for, several skills that were already a part of out kits, taken from each job and placed in a role pool, that we can't even access at all times. Now we have to choose if the skills we use to cross class are more valuable than the skills we use to have no matter what, (looking at you Esuna, Protect, and Eye for an Eye). Not to mention these new gauges are just tacky, literally, some just feel tacked on. Ones like SCH and SMN are "okay" because its just a new way to see their Aetherflow stacks, WAR is a redesign of their previous kit, okay. But ones like DRK and NIN, are just tacked on and don't serve any purpose until way later in their leveling, surely the Devs in their infinite wisdom could of found a way to work these new gauges into their life cycle in some way shape or form.

Its sad cause I really love the Stormblood story, but these battle changes were not what we expected and they don't feel as thought out as they should of been.