Except you still have to be in Grit to gain the added MP from Syphon Strike. If you are Off-tanking, you shouldn't be in Grit, but rather be out of Grit and using Blood Weapon with Delirium to up your DPS and handle MP management. Moving the MP from Blood Price and into Syphon Strike doesn't do much for Off-Tanking; as it stands Blood Price isn't really that great of a skill anymore.
There's a giant difference between Single Target Enmity and AoE Enmity. In single target, it's currently not an issue, but in AoE it definitely becoming one; if the DPS are doing upwards of 4-5k DPS, they will start soaring in the enmity table; Twelve forbid, if they forget to use their enmity reducer or they split DPS. Also in 3.4/3.5, we had the hybrid Vit+Str damage formula for tanks (since, correct me if I'm wrong, 3.2), which by the way should not have been reverted back to the pure str damage formula, so you shouldn't have been running Str accessories as a tank, raiding or not.
Eh, there kind of is a delay. Each Bloodspiller is delaying your Syphon Strikes and Soul Eaters by one step, both of which are generating your resources, MP from Syphon Strike and Blood from Soul Eater. Delaying resource generation can potentially result in a DPS loss in the long run, but whether or not this really does result in a DPS loss has to be math-ed out more thoroughly. I definitely don't believe it is as good as Scourge however, mainly due to this bit of math:
Now they stated that they could have made errors, but their math looks pretty sound to me.
Also, we lost the awesome Scourge animation and lightsaber-y sound effects; you can't say that doesn't suck.



Reply With Quote







