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Thread: I quit

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  1. #1
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Falgern View Post
    Dark passenger I can't defend, it was a weird choice on their part. Moving MP away from Blood Price and into Syphon Strike made ST better by far. Complaining about not being able to pull half a dungeon and survive doesn't make sense as this was without a doubt not intended. Which is also clearly why they removed bloodbath from Warriors. I think the blood price change is good as it makes MP gain more stable while tanking rather than the more sporadic gain in 3.X. Tanks are currently very balanced, as balanced as they have ever been in fact.
    Except you still have to be in Grit to gain the added MP from Syphon Strike. If you are Off-tanking, you shouldn't be in Grit, but rather be out of Grit and using Blood Weapon with Delirium to up your DPS and handle MP management. Moving the MP from Blood Price and into Syphon Strike doesn't do much for Off-Tanking; as it stands Blood Price isn't really that great of a skill anymore.

    Quote Originally Posted by Brannigan View Post
    It's not like you have to spam the hate combo in tank stance even in VIT accessories. I never picked up STR accessories in 3.4/3.5 (we quit raiding after like 13 alex clears) so I've just been using the available VIT stuff with weak STR V melds. After a very brief tank stance opener (2x combo) you can use Sword Oath on the primals and keep them just fine even without a ninja. You do have to use some of your hate combo every now and then, but for paladin that basically means looking at the rate your DPS are building enmity and tossing out a Halone combo when you can afford to give up the MP from the lost RA combo (and still make 100% in time for Requiescat).

    In a fight where you can use Shirk you don't even have to do all that though. Tank swap->Shirk gives you the lead forever.

    Gameplay-wise, I prefer this to "One Powerslash and Done" Gordias tanking since it actually feels like I have to react to the situation a little bit. Why even bother having the hate combos exist if we're not going to use them after the very first part of the fight?
    There's a giant difference between Single Target Enmity and AoE Enmity. In single target, it's currently not an issue, but in AoE it definitely becoming one; if the DPS are doing upwards of 4-5k DPS, they will start soaring in the enmity table; Twelve forbid, if they forget to use their enmity reducer or they split DPS. Also in 3.4/3.5, we had the hybrid Vit+Str damage formula for tanks (since, correct me if I'm wrong, 3.2), which by the way should not have been reverted back to the pure str damage formula, so you shouldn't have been running Str accessories as a tank, raiding or not.

    Quote Originally Posted by Reynhart View Post
    But your single target MP regen doesn't rely solely on Blood Price. And as a whole, it's much faster to refill your MP now, especially if you're under Grit.

    This is misinformation, there is no "delay" resulting in a DPS loss. What can be a DPS loss is spending too much MP on Blackest Night instead of Dark Arts, but that's without considering the times where TBN is used for mitigation, and that BloodSpiller ignore's the damage penalty.
    Eh, there kind of is a delay. Each Bloodspiller is delaying your Syphon Strikes and Soul Eaters by one step, both of which are generating your resources, MP from Syphon Strike and Blood from Soul Eater. Delaying resource generation can potentially result in a DPS loss in the long run, but whether or not this really does result in a DPS loss has to be math-ed out more thoroughly. I definitely don't believe it is as good as Scourge however, mainly due to this bit of math:

    Quote Originally Posted by Zayatani View Post
    Bloodspiller is a 380 potency Weapon Skill which increases to 475 while in grit. Dark Arts adds 140 potency, pushing base potency up to 520 potency, which increases to 650 potency while in grit. It costs 50 gauge.

    To start off with, the grit bonuses just equals out to ignoring the penalty while in grit. While the move is your highest potency move and it is worth using when available in our rotation. However it’s hardly good compared to a move we lost: Scourge. Since they fill the same kind of function in our rotation, I do think it’s a fair comparison. Every 45 Seconds we will generate enough for 2 Bloodspillers. This means at 4:30 we’d have used 12 Bloodpillers in and 9 Scourges in 3.x. The former is worth 4560 potency, the latter is worth 4500. “But thats more potencies for the Bloodspillers!” I hear someone say. You also lose an entire Souleater combo, which is worth 750 potency, meaning the standing of the moves is actually 3710 vs 4500. Values with slashing up is 4191 vs 4590. The average Bloodspiller in this scenario is worth a total of 399 potency against the Scourges 510. It needs at least 30 extra base potency in order to break even with Scourge.
    Now they stated that they could have made errors, but their math looks pretty sound to me.

    Also, we lost the awesome Scourge animation and lightsaber-y sound effects; you can't say that doesn't suck.
    (2)
    Last edited by Yahallo; 06-29-2017 at 01:43 AM.

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Yahallo View Post
    Eh, there kind of is a delay. Each Bloodspiller is delaying your Syphon Strikes and Soul Eaters by one step, both of which are generating your resources, MP from Syphon Strike and Blood from Soul Eater. Delaying resource generation can potentially result in a DPS loss in the long run, but whether or not this really does result in a DPS loss has to be math-ed out more thoroughly.
    Syphon Strike gives you half the amount you need for Dark Arts, so people add 70 potency has opportunity cost. So, a full powered SE combo deals 150+390+70+420 = 1030 potency over 3 GCD...so 343 pot/GCD with 4800 MP spent.

    Basic Bloodspiller is 380 on its own...so it's better on average than you double Dark Artsed SE combo.

    With Grit, SS gives you one Dark Arts, so 140 opportunity potency, increasing the total potency at 150+390+140+420 = 1100 so 336 pot/GCD...again, BloodSpiller tops at 380 even before considering the impact of Grit.

    BloodSpiller is definitely a DPS gain.
    (0)
    Last edited by Reynhart; 06-29-2017 at 03:10 AM.

  3. #3
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    I was initially pissed that DRK had so much stolen from it, but after taking RDM to 70 and DRK to 67 (nearly at 68 for Bloodspiller), I'm not nearly as upset as I initially was.

    I'm still angry they took our Low Blow and Reprisal and gimped the **** out of it, but it's not enough to get me to quit. Just gotta get used to a slightly different playstyle.
    (1)

  4. #4
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
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    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    So what I'm seeing is healers adjusting to the healer changes (mostly) dps adjusting to dps changes (again, mostly) and tanks not wanting to adjust at all. "I cant keep hate in DPS stance spamming dps moves with the occasional emnity combo, tanking sucks now"

    Shouldnt it be more optomizing hate/dps combo rotations and such? Aren't some of you supposed to be the elite tanks that show everyone how its done? yet now, instead of proving you are the best tanks, its back to strength gear so you can dps instead of learning how to deal with the changes. This is why we cant have nice things.
    (0)

  5. #5
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    So what I'm seeing is healers adjusting to the healer changes (mostly) dps adjusting to dps changes (again, mostly) and tanks not wanting to adjust at all. "I cant keep hate in DPS stance spamming dps moves with the occasional emnity combo, tanking sucks now"

    Shouldnt it be more optomizing hate/dps combo rotations and such? Aren't some of you supposed to be the elite tanks that show everyone how its done? yet now, instead of proving you are the best tanks, its back to strength gear so you can dps instead of learning how to deal with the changes. This is why we cant have nice things.
    Eh, there were huge threads about Summoner and Scholar, just saying. It's not just tanks.

    https://www.reddit.com/r/ffxiv/comme...voting_me_and/
    https://www.reddit.com/r/ffxiv/comme...t_really_hard/

    And there were threads about Monk and Dragoon.

    https://www.reddit.com/r/ffxiv/comme...ok_at_40_monk/
    https://www.reddit.com/r/ffxiv/comme...h_transitions/

    ---

    "Dealing with the changes" and not wearing STR accessories is just spamming aggro combo and AoE. It isn't hard. It just isn't fun. I mean, it's a literal fact that aggro is dependent upon damage. That's how tank stances work. So it's no surprise tanks are equipping STR gear. I don't see why you're putting them down when it's their skills that allow them to mitigate damage and survive despite having less HP.
    (5)
    Last edited by YitharV2; 06-28-2017 at 04:24 PM.

  6. #6
    Player
    Brannigan's Avatar
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    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by YitharV2 View Post
    -
    It's not like you have to spam the hate combo in tank stance even in VIT accessories. I never picked up STR accessories in 3.4/3.5 (we quit raiding after like 13 alex clears) so I've just been using the available VIT stuff with weak STR V melds. After a very brief tank stance opener (2x combo) you can use Sword Oath on the primals and keep them just fine even without a ninja. You do have to use some of your hate combo every now and then, but for paladin that basically means looking at the rate your DPS are building enmity and tossing out a Halone combo when you can afford to give up the MP from the lost RA combo (and still make 100% in time for Requiescat).

    In a fight where you can use Shirk you don't even have to do all that though. Tank swap->Shirk gives you the lead forever.

    Gameplay-wise, I prefer this to "One Powerslash and Done" Gordias tanking since it actually feels like I have to react to the situation a little bit. Why even bother having the hate combos exist if we're not going to use them after the very first part of the fight?
    (0)

  7. #7
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    So what I'm seeing is healers adjusting to the healer changes (mostly) dps adjusting to dps changes (again, mostly) and tanks not wanting to adjust at all. "I cant keep hate in DPS stance spamming dps moves with the occasional emnity combo, tanking sucks now"

    Shouldnt it be more optomizing hate/dps combo rotations and such? Aren't some of you supposed to be the elite tanks that show everyone how its done? yet now, instead of proving you are the best tanks, its back to strength gear so you can dps instead of learning how to deal with the changes. This is why we cant have nice things.
    The elite tanks are adjusting by wearing STR gear to deal with the changes.
    (3)

  8. #8
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by FallenWings View Post
    The elite tanks are adjusting by wearing STR gear to deal with the changes.
    Only that is a temp thing. We are locked from now to ever on the i270, as the dps continue to gain, even these will be pointless by 4.2/4.4. We will also see if the continuing increased loss of HP is manageable with content, as we will be taking 20K plus differences in HP pools.
    (0)

  9. #9
    Player
    Dauntess's Avatar
    Join Date
    Jun 2017
    Posts
    48
    Character
    Dauntess Vladynfall
    World
    Midgardsormr
    Main Class
    Miner Lv 90
    Except they aren't dealing with the changes. My small FC lost a couple of healers and DPS who hate the changes. They just straight up quit and depending on what SE does, I'm not far behind them.
    (2)

  10. #10
    Player
    Mnemosynia's Avatar
    Join Date
    Mar 2017
    Location
    NY
    Posts
    127
    Character
    Lilith Pendragon
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    So what I'm seeing is healers adjusting to the healer changes (mostly) dps adjusting to dps changes (again, mostly) and tanks not wanting to adjust at all. "I cant keep hate in DPS stance spamming dps moves with the occasional emnity combo, tanking sucks now"
    Idk what your saying about this alot of healers roled dps or roled AST, theres 341 page feedback thread on the healer boards if you wanna defend the game thats one thing but dont lie and pull shit out of you ass because reasons. And ofcourse your a samurai you would say something like that.

    I also think monks are up in arms too i'm not to keen on of the dps forums the community is terrible there your a good example of that.
    (3)
    Last edited by Mnemosynia; 06-28-2017 at 10:36 PM.
    6/20/17 The day that Dark Knights truly accepted the darkness good night sweet princess.

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