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Thread: I quit

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  1. #1
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    It's just a human habit. I continued to read forums for games I no longer played in hopes of seeing news that the changes I was hoping for would materialize. When it didn't after some time, I eventually hot bored and really quit as in stopped thinking about it at all.

    Maybe he didn't quit as you say.

    He's in the process of quiting.

    And I don't know if he's fishing for attention. I think he's just venting cuz he's disappointed.

    Need to get it out and get some closure maybe...like breaking up with a gf...lol....

    Addictions... hard to go cold turkey = p
    (5)

  2. #2
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by DJMau View Post
    It's not really being a jerk, just pointing out a hyprocrisy. If you quit a game you stop dealing with it entirely. Logging in, forums, everything. You don't stick around and continue to post. They're not going anywhere, just fishing for attention
    Posting to show support for getting changes is probably a good idea if they want changes to happen so they can return to the game?

    Quote Originally Posted by Kazukiyashuo View Post
    crying crying crying all day. Noone cares of your drama . I play my DRK and i like it a lot . If u dont like it play something else or quit . Still noone cares . Not to mention DRK is top dps compared to tanks
    I care; also doesn't Dark Knight have the lowest DPS requirement for Susano EX SSS?

    https://www.reddit.com/r/ffxiv/comme..._requirements/

    Quote Originally Posted by Roan023 View Post
    Why is everyone complaining about tank changes more towards actually tanking? This really makes no sense. It's called a tank for a reason. If you want big numbers play a dps maybe? Thanks for the instant Ques. Oh it's dumbed down? It's was easy before and still is now. Stance dancing? You found fun in trying to maximize your dps while tanking. Cool well it's over now. Stop crying and posting wasted space forum posts. Take your lowly 12.99 to Elder scrolls online so you can dps tank.
    Rude much? The changes made created a problem with AoE aggro management that is only going to get worse, and it isn't something that you can fix with more skill, it just forces you use just spam enmity skills mindlessly. Tanking mechanics were as easy as they were before, the thing that changed was just how many enmity skills we had to use and that amount will go up was ilvl increases due to the damage gap that is created from Tanks getting no damage from their accessories while DPS's do. It just became more difficult in a numbers sense rather than an issue of skill. Tanks optimized DPS due to how easy the Tanking mechanics were and the Tanking Mechanics haven't seen much if any real changes; they just remained the same while an aggro generation issue occured with the changes.

    It isn't just the English community wanting changes either; the Japanese community also wants changes. When you talk into account how much more serious the Japanese community tends to be (having the party finder be used for quick clears and not first time runs and the like, setting up numerous party finder groups to teach newbies certain encounters, and the 2ch blacklist as examples), it definitely adds a bit of weight to the current movement on tanks.

    Link to a now 29 page thread on the Japanese Tank Forums asking for tank changes: http://forum.square-enix.com/ffxiv/t...81%97%E3%81%84

    Granted, this thread is more for adding back Vit scaling to damage. Probably doesn't help the Dark Knight play style issue too much. It really does feel less active now that we aren't trying to get our Low Blow and Reprisal procs, Dark Passenger not being worth the MP to weave in between GCD's anymore, managing Scourge is no longer a thing; the only thing we really double weave is Dark Arts Carve and Split where as in Heavensward, we were weaving in Low Blow and Reprisal when their procs triggered. It kept us more on the edge, watching carefully for procs. I just feels like we just Dark Arts everything with the occasional Dark Arts Carve and Split, Salted Earth, and Plunge.
    (7)
    Last edited by Yahallo; 06-28-2017 at 08:55 AM.

  3. #3
    Player
    PK_THUNER's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Kimchi Jjigae
    World
    Faerie
    Main Class
    Warrior Lv 71
    [QUOTE=Vejitta;4243611]I'm sorry, but if 3.x MT Warrior used Vengeance and/or Raw Intuition for stacks, there was clearly something very wrong with him...

    You HAVE to use one of them for the triple fell cleave combo. Preferable raw intuition because is will be useable again by the time you do another berserk triple fell cleave.
    (0)

  4. #4
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,399
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Threat issue is a problem. It makes tanking harder for new and current players and obviously is affecting queue times since people have stopped playing tanks
    (0)

  5. #5
    Player
    Dauntess's Avatar
    Join Date
    Jun 2017
    Posts
    48
    Character
    Dauntess Vladynfall
    World
    Midgardsormr
    Main Class
    Miner Lv 90
    Im on the fence about taking a break. I don't like the DRK changes at all and even past all that, the content is exactly the same as ARR and HW, even the release timeline is the same. Aren't we due for something fresh?
    (2)

  6. #6
    Player
    Falgern's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Falgern Snow
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Mnemosynia View Post
    Yep, tank changes to much, not rolling a paladin. All my friends who were tanks rolled dps now. I tried guys can't do it i may return if they fix all the stuff in 4.1 my grievances are to much to bear.

    Yeah i know its a dear dairy thread but hopefully SE will see this and might make a change.
    It says your character is lvl 60 ( http://na.finalfantasyxiv.com/lodest...cter/17115487/ )

    Did you even try the changes or did you just read about them and decide you didn't like them?
    (4)

  7. #7
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Falgern View Post
    It says your character is lvl 60 ( http://na.finalfantasyxiv.com/lodest...cter/17115487/ )

    Did you even try the changes or did you just read about them and decide you didn't like them?
    Mine still showed 60 for a while after I got to 70.

    I dislike a lot of the changes. Some can be debated. However, the changes to Blood Price and Dark Passenger in my opinion are not defensible.
    (0)

  8. #8
    Player
    Falgern's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Falgern Snow
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Falar View Post
    Mine still showed 60 for a while after I got to 70.

    I dislike a lot of the changes. Some can be debated. However, the changes to Blood Price and Dark Passenger in my opinion are not defensible.
    Dark passenger I can't defend, it was a weird choice on their part. Moving MP away from Blood Price and into Syphon Strike made ST better by far. Complaining about not being able to pull half a dungeon and survive doesn't make sense as this was without a doubt not intended. Which is also clearly why they removed bloodbath from Warriors. I think the blood price change is good as it makes MP gain more stable while tanking rather than the more sporadic gain in 3.X. Tanks are currently very balanced, as balanced as they have ever been in fact.
    (0)

  9. #9
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Falgern View Post
    Dark passenger I can't defend, it was a weird choice on their part. Moving MP away from Blood Price and into Syphon Strike made ST better by far. Complaining about not being able to pull half a dungeon and survive doesn't make sense as this was without a doubt not intended. Which is also clearly why they removed bloodbath from Warriors. I think the blood price change is good as it makes MP gain more stable while tanking rather than the more sporadic gain in 3.X. Tanks are currently very balanced, as balanced as they have ever been in fact.
    Blood Price MP returns in ST fight is a joke now. Who cares about dungeons? They are just there to speedrun as fast as possible since they give us content that requires us to run them 100s of times to complete. The new SSS shows DRK dead least in ST DPS for tanks. Also, there is some debate on this, but some people are saying the math means that Bloodspiller is actually a DPS loss to use due it being on the GCD and delaying the use of Syphon Strike.

    Bloodspiller and Quietus need to come off the GCD.
    (0)

  10. #10
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Falar View Post
    Blood Price MP returns in ST fight is a joke now.
    But your single target MP regen doesn't rely solely on Blood Price. And as a whole, it's much faster to refill your MP now, especially if you're under Grit.
    Quote Originally Posted by Falar View Post
    Also, there is some debate on this, but some people are saying the math means that Bloodspiller is actually a DPS loss to use due it being on the GCD and delaying the use of Syphon Strike.
    This is misinformation, there is no "delay" resulting in a DPS loss. What can be a DPS loss is spending too much MP on Blackest Night instead of Dark Arts, but that's without considering the times where TBN is used for mitigation, and that BloodSpiller ignore's the damage penalty.
    (0)

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