Was fun while it lasted, bye! Have a wonderful time and check future changes now and then.


Was fun while it lasted, bye! Have a wonderful time and check future changes now and then.




i always suffered from the "tankxiety" but i played DRK because it was SO MUCH FUN!
all the fun is gone with 4.0. i don't care about meta or balance at this point, i care about my gameplay and the feedback from my attacks, not the actual dps numbers. all the attacks with awesome feedback are gone - Delirium, Scourge, Dark Passenger is useless to use now, Low Blow and Reprisal doesn't give any feedback anymore... DRK feels so weak now, regardless if it actually is weak or not. not so much fun to play anymore...
managing mana was fun back then, now it's just spamming dark arts over and over. and the blood gauge? well... it has NOTHING to do with tanking. DRK lost so many defensive tools that i doesn't feel like a tank anymore. all what i am doing is dps.
so i quit tanking, since all what is left on DRK is my tankxiety, and going back to my WHM. it isn't the best class in 4.0 either, but it's FUN to play.
Last edited by Tint; 06-27-2017 at 05:05 PM.

SE maybe Change the potency of skills but they won't bring old skills back up or changing mechanics with a patch.
So those of you who complain about the missing damage can look Forward. SE pretty sure gonna adress to this. Those of you who wish back old gameplay with DRK/WAR: Forget it. Not gonna happen till 5.0.
- a former DRK, who abandoned the Job with 4.0
As a tank paladin here since 2.0
Paladin change is by far the best change ever!! More option for tank and dps
You sure we playing the same game?

Don't know what everyone has....I still enjoy Tanking \o/
Eh, because you're playing a completely OP version of PLD? The only tank that is worth using in 4.0? Do you want everyone to play the same job? OP clearly stated that they won't move to PLD, and they are not even complaining about THAT job. You're just reading whatever. People are complaining about having their tank classes destroyed. Rotations that were pretty fluid and smooth, they are not anymore. Jobs that were interesting, well, not anymore. They are also complaining about having their damage crippled by moving the damage calculation back to STR ONLY. Without having a left side to make it grow decently leading to aggro issues that some people can now foresee. Even the JP players are complaining about it (Yes, I know, you probably don't care, but the Dev. Team seems to listen to them more than us).
So instead of sitting there and seeing that YOUR job is doing fine, just take a step back and try to see the whole picture.
As a side note: I am not a PLD, I'm not a WAR, I'm not a DRK. I'm a tank player and I like to enjoy all 3 of them.

I understand the frustration, I've been playing a WAR since 2.1, and I OT'd for my raid groups through ARR and MT'd through HW. I can honestly say Pally feels better this time round, and Warrior does feel clunky, but I'm going to keep learning it, and keep getting better, and see what I can do better within the framework provided. Dark Knight is on my agenda to level, and I'll just bounce around accordingly, doing what I want to do best, be it Paladin, Warrior, or Dark Knight. I tank for my group, not just for me.
All you tanks quiting? Excellent. Means my queue time will remain instant!


"Within each of us, the potential for great power waits to be released."
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If it continues, I will be able to get all three tanks to 70 no probs



