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Thread: I quit

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  1. #1
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by Vejitta View Post
    And how they made WAR better MT exactly? We didn't get a single defensive ability in this expansion?
    If you mean that they boosted dmg on IB and Defiance, I would say they had no choice considering they reverted attack power for tanks back to STR...
    There's no more opportunity cost for utilizing Vengeance/Raw Intuition for their defensive capabilities instead of burning them for stacks. Also with a full gauge and Infuriate up if you don't have any other CDs available you can chain 3 Inner Beasts for 18s of uptime of one of our mitigation tools. With Intervention and The Blackest Night PLD/DRK can help mitigate in the OT role and PLDs damage has been increased so much that those two jobs actually now bring something to the OT role where previously WAR brought so much more to the OT role than they did that, while WARs were always good MTs, they were more often than not shoehorned into the OT.
    (0)
    Last edited by Dement; 06-27-2017 at 11:52 PM.

  2. #2
    Player
    Vejitta's Avatar
    Join Date
    Apr 2015
    Posts
    20
    Character
    Vejitta Arahitogami
    World
    Moogle
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Dement View Post
    There's no more opportunity cost for utilizing Vengeance/Raw Intuition for their defensive capabilities instead of burning them for stacks.
    I'm sorry, but if 3.x MT Warrior used Vengeance and/or Raw Intuition for stacks, there was clearly something very wrong with him...

    Quote Originally Posted by Dement View Post
    Also with a full gauge and Infuriate up if you don't have any other CDs available you can chain 3 Inner Beasts for 18s of uptime of one of our mitigation tools.
    Fair enough, although this looks very far-stretched, considering that WAR will rather use gauge for Unchained and Upheaval if is MT single target and SC spam if tanking group.

    Quote Originally Posted by Dement View Post
    With Intervention and The Blackest Night PLD/DRK can help mitigate in the OT role and PLDs damage has been increased so much that those two jobs actually now bring something to the OT role where previously WAR brought so much more to the OT role than they did that, while WARs were always good MTs, they were more often than not shoehorned into the OT.
    I agree that DRK and PLD now bring some utility as OT, but they bring it also as MT. WAR bring nothing as OT, so in the end PLD/DRK or PLD/PLD becomes much better option.
    (1)

  3. #3
    Player
    Hruodig's Avatar
    Join Date
    Sep 2015
    Posts
    225
    Character
    Hruodig Hruodiger
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Vejitta View Post
    I'm sorry, but if 3.x MT Warrior used Vengeance and/or Raw Intuition for stacks, there was clearly something very wrong with him...
    You needed to burn either vengeance or raw int for the triple fell cleave combo. 30% damage mitigation is more valuable for a tank buster than guaranteed parries, so you used raw int for that extra stack.
    (0)

  4. #4
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Dement View Post
    There's no more opportunity cost for utilizing Vengeance/Raw Intuition for their defensive capabilities instead of burning them for stacks. Also with a full gauge and Infuriate up if you don't have any other CDs available you can chain 3 Inner Beasts for 18s of uptime of one of our mitigation tools. With Intervention and The Blackest Night PLD/DRK can help mitigate in the OT role and PLDs damage has been increased so much that those two jobs actually now bring something to the OT role where previously WAR brought so much more to the OT role than they did that, while WARs were always good MTs, they were more often than not shoehorned into the OT.
    WAR takes a much larger damage loss in tank stance compared to the other two. Basically can't use unchained, therefore losing it's big opening hate gain. If opening in tank stance, takes forever after then getting into dps stance to actually burst, making the timing with dps burst really bad (and delaying the use of IR a longggg time). Don't really see the point in Intervention and The Blackest, like yea that nice, but its not going to make the difference in say needing a tank swap or not.
    (0)

  5. #5
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Vejitta View Post
    And how they made WAR better MT exactly? We didn't get a single defensive ability in this expansion?
    If you mean that they boosted dmg on IB and Defiance, I would say they had no choice considering they reverted attack power for tanks back to STR...
    Second this, Pally and DRK have access to there full damage kit in tank stance, WAR does not. More then ever WAR is a OT. Not longer uses hate gaining combo, and with unchained and IR on shared cool you cant even open with a WAR unchained anymore.
    (0)

  6. #6
    Player
    DragonWarsong's Avatar
    Join Date
    Jun 2017
    Posts
    8
    Character
    Dragon Warsong
    World
    Adamantoise
    Main Class
    Dark Knight Lv 80
    If DRK stays in the current state I think Ill just level random DPS half-heartedly and make a crafting/gathering Empire...I usually main tank every game/expansion but the other two tanks do not interest me at all. While many will argue DRK as 'viable' the question being asked is why not just take PLD/PLD? And there is really not a good answer to it...RIP 2/3tanks...
    (3)

  7. #7
    Player
    Lildragora's Avatar
    Join Date
    Jun 2017
    Location
    The Azim Steppe
    Posts
    218
    Character
    Lillian Mandragora
    World
    Leviathan
    Main Class
    White Mage Lv 70
    Just cancel the sub, see if 4.1 makes the desired changes and if not I dont think you will be the only one heading to a different game. Best thing to do imo, besides sharing your concerns on the forums. Even make a post on PF telling people to voice concerns in the forum. Nothing will change without a active discussion.

    Some people roll deeps, others tanks, and others heals. Not all play styles interest people and some people only enjoy one specific roll. From a DPS perspective I dont see too many things that couldn't be fixed with easy tweaks (correct me if im wrong). From the other perspective there are entire play styles that just dont fill what people wanted from their roll anymore.

    Only time will tell, but it would be funny to see the queues get longer. I'd laugh really hard. I know I wont be queuing into DF for a while and that really is the best satisfaction i've gotten out of my roll so far.
    (5)

  8. #8
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I tried my DRK today for a leveling roulette, wanted to Bard it but i wanted a quick que. Anyways, we got the Aery... that shit was boring as all hell. It was basically 1, 2, 3 spam like 2.x PLD. At least when I had Derilium and Scourge, and my MP drained I had to be mindful and tactical, in a sense; put scourge on each enemy, know when to use Souleater and when to use Derilium, monitor my MP. But literally once i had aggro it was the Dark Arts-Souleater combo over and over, and over. It was not fun at all.

    I know SE said they weren't totally revamping the Battle system, but they actually did, we were expecting mostly everything to be the same, prune the useless skills, Fracture, Heymaker, Surecast, and replace them with more practical skills. but what we got was the removal of some skills we never asked for, several skills that were already a part of out kits, taken from each job and placed in a role pool, that we can't even access at all times. Now we have to choose if the skills we use to cross class are more valuable than the skills we use to have no matter what, (looking at you Esuna, Protect, and Eye for an Eye). Not to mention these new gauges are just tacky, literally, some just feel tacked on. Ones like SCH and SMN are "okay" because its just a new way to see their Aetherflow stacks, WAR is a redesign of their previous kit, okay. But ones like DRK and NIN, are just tacked on and don't serve any purpose until way later in their leveling, surely the Devs in their infinite wisdom could of found a way to work these new gauges into their life cycle in some way shape or form.

    Its sad cause I really love the Stormblood story, but these battle changes were not what we expected and they don't feel as thought out as they should of been.
    (8)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  9. #9
    Player
    Smexynerdy's Avatar
    Join Date
    Apr 2015
    Posts
    28
    Character
    Milia Fanel
    World
    Shiva
    Main Class
    Warrior Lv 70
    I see so many valid complains and all, but i sill sit here and play tank because i'm a queue bitch. Even if the dumb down the role so that a monkey can play it i will still be tank XD
    (3)

  10. #10
    Player
    dark0past's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Dark Past
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    I am changing from warrior to SAM, as war isn't fun anymore.
    (3)

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