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Thread: I quit

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  1. #1
    Player
    NewSinz's Avatar
    Join Date
    Dec 2013
    Posts
    54
    Character
    Gerky Mayvian
    World
    Ultros
    Main Class
    Arcanist Lv 70
    I dont get it. All of the tanks in my Free Company have not complained at all about the changes. I have healed for EVERY single one of them and I have had 0 issues keeping them alive. Paladin easier to keep up? Sure. But its not that big of a difference. The only thing I see people crying about on the forums is "Oh noes my dps is not high enough anymore!" Sorry. You're a tank. Question yourself: "Am I holding aggro? Yes? Ok im performing my duty. Am I not holding aggro? Yes? Then I should look a little more into what I am doing wrong."
    (0)

  2. #2
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by NewSinz View Post
    I dont get it. All of the tanks in my Free Company have not complained at all about the changes. I have healed for EVERY single one of them and I have had 0 issues keeping them alive. Paladin easier to keep up? Sure. But its not that big of a difference. The only thing I see people crying about on the forums is "Oh noes my dps is not high enough anymore!" Sorry. You're a tank. Question yourself: "Am I holding aggro? Yes? Ok im performing my duty. Am I not holding aggro? Yes? Then I should look a little more into what I am doing wrong."
    Assuming good cooldown usage, not much has changed in terms of tank survivability (besides stuff hitting harder), so I'm not sure what you're saying about having issues to keep them alive?

    I really wish people would stop saying that. Yes, the DPS has been lowered. But guess what? Tanks can still do an upward of 2.5k DPS or so. I've never even hit that high on a tank, so why would I be complaining about DPS parses? Take a look at this if you're actually interested in why we're upset.

    If nothing changes, aggro (specifically on trash) will become harder to hold in the future (note that neither WAR nor PLD got enmity buffs on their AoE skills), because DPS are getting damage from both their main stat and substats. Now DPS do have CDs to manage enmity, but I wouldn't expect pugs to use them.
    (0)

  3. #3
    Player
    Ogulbuk's Avatar
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    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    YitharV2, Warriors did get a big sustainability nerf. They removed blood bath, lowered how much their two healing attacks heal back and because of doing lower damage you could say they got 2x nerfed on their self-sustainment.
    (1)

  4. #4
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Ogulbuk View Post
    YitharV2, Warriors did get a big sustainability nerf. They removed blood bath, lowered how much their two healing attacks heal back and because of doing lower damage you could say they got 2x nerfed on their self-sustainment.
    I played a Warrior during Heavensward, lol. I'm also aware of the changes to IB and SP. The IB/SP change isn't super significant tbh. However, we also did get Rampart, which is a step up from Foresight.

    I would say if a Warrior stayed in Defiance (which seems to be what SE wants), the survivability difference between then and now is not that different. However, in Deliverance, Fell Cleave and Decimate did make Bloodbath a very powerful CD.

    I mean you still have Equilibrium, Thrill of Battle, Vengeance, Raw Intuition, Inner Beast. All very powerful CDs.
    (1)
    Last edited by YitharV2; 06-29-2017 at 04:52 AM.

  5. #5
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by YitharV2 View Post
    I played a Warrior during Heavensward, lol. I'm also aware of the changes to IB and SP. The IB/SP change isn't super significant tbh. However, we also did get Rampart, which is a step up from Foresight.

    I would say if a Warrior stayed in Defiance (which seems to be what SE wants), the survivability difference between then and now is not that different. However, in Deliverance, Fell Cleave and Decimate did make Bloodbath a very powerful CD.

    I mean you still have Equilibrium, Thrill of Battle, Vengeance, Raw Intuition, Inner Beast. All very powerful CDs.
    There wont ever be anything like Unchained And/or Berserk +Blood Bath + Overpower Spam on a group of foes.

    Not sure about DRK, but PLD can heal themselves for so much more with Clemency.

    I never miss any of this on boss fights, but I sure miss it in large spawn piles.
    (0)
    Last edited by Ogulbuk; 06-29-2017 at 05:02 AM.

  6. #6
    Player
    Cyril_Nex's Avatar
    Join Date
    Aug 2013
    Location
    Gridania, Home is Uldah
    Posts
    12
    Character
    Cyril Nex
    World
    Coeurl
    Main Class
    Ninja Lv 70
    Stick around, the company seems very responsive to problems so I think this is something they will address rather quickly.
    (0)

  7. #7
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Quote Originally Posted by NewSinz View Post
    I dont get it. All of the tanks in my Free Company have not complained at all about the changes. I have healed for EVERY single one of them and I have had 0 issues keeping them alive. Paladin easier to keep up? Sure. But its not that big of a difference. The only thing I see people crying about on the forums is "Oh noes my dps is not high enough anymore!" Sorry. You're a tank. Question yourself: "Am I holding aggro? Yes? Ok im performing my duty. Am I not holding aggro? Yes? Then I should look a little more into what I am doing wrong."
    Sharp, tank's is a valueble thing, but should come after everything else.
    (0)

  8. #8
    Player
    Lannybaby's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Lann Devereux
    World
    Exodus
    Main Class
    Warrior Lv 97
    It seems the consensus is that the tank changes primarily affected the end-game raiders - the ones who try to maximize dps while tanking. Unfortunate as it is, the fact of the matter is that tanks are not damage dealers. They hold enmity and cycle between their defensive skills, depending on the situation, so they don't give healers a hard time. Healers already have their hands full handling the squishy dps - they don't need another headache from a war who tanks in deliverance 100% of the time, or a drk who refuses to turn on grit.

    I'm a very casual tank player. I did end game raids (extreme/savage) in ARR and HW, but I was always the kind of tank who prioritized staying alive (and holding enmity, of course) over dealing as much damage as I can. To the tanks who want to go above and beyond, cool, but note that your dps is peanuts in the grand scheme of things. You'll end the encounter, maybe a couple of minutes faster. Big deal.
    (1)

  9. #9
    Player
    Yallaid's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Yal Aid
    World
    Excalibur
    Main Class
    Archer Lv 70
    Quote Originally Posted by Lannybaby View Post
    It seems the consensus is that the tank changes primarily affected the end-game raiders - the ones who try to maximize dps while tanking. Unfortunate as it is, the fact of the matter is that tanks are not damage dealers. They hold enmity and cycle between their defensive skills, depending on the situation, so they don't give healers a hard time. Healers already have their hands full handling the squishy dps - they don't need another headache from a war who tanks in deliverance 100% of the time, or a drk who refuses to turn on grit.

    I'm a very casual tank player. I did end game raids (extreme/savage) in ARR and HW, but I was always the kind of tank who prioritized staying alive (and holding enmity, of course) over dealing as much damage as I can. To the tanks who want to go above and beyond, cool, but note that your dps is peanuts in the grand scheme of things. You'll end the encounter, maybe a couple of minutes faster. Big deal.
    I've never felt like this was an accurate take away from situations like this.

    Many many low-med tier players, people who run a lot of 4-man and maybe up to EX trials, pattern themselves after the play-styles established by their high-end peers. There's a lot of enjoyment to be had realizing that there is a higher level to strive for and attempting it on your own, even if you're not hardcore enough to truly play your class perfectly.

    What I hear from the end-game tanks who dislike some of the recent changes is that it lowers the ceiling for them to excel. This kind of problem persists downwards, even if you don't need to micromanage your job and excel in order to get through a 4-man leveling roulette, the potential to strive for that level of play remains appealing to many players.


    The reality seems to be -- fewer players are queuing as Tanks since the release of SB -- that very necessarily means that it is not a problem exclusive to the end-game community. It's an issue that affects all of us playing the game together.
    (5)
    Last edited by Yallaid; 06-29-2017 at 05:56 AM.

  10. #10
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Lannybaby View Post
    To the tanks who want to go above and beyond, cool, but note that your dps is peanuts in the grand scheme of things. You'll end the encounter, maybe a couple of minutes faster. Big deal.
    I wish people would stop bringing up DPS because that's not the concern of most of us. As this comment says, some people are missing the point. It's only really important to end-game raiders. I mean if you have fun spamming your AoE enmity skills and sitting in tank stance, more power to you, but a lot of us don't find that fun and engaging gameplay.
    (3)

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