Page 10 of 13 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 134

Thread: I quit

Hybrid View

  1. #1
    Player
    Yallaid's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Yal Aid
    World
    Excalibur
    Main Class
    Archer Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    So what I'm seeing is healers adjusting to the healer changes (mostly) dps adjusting to dps changes (again, mostly) and tanks not wanting to adjust at all. "I cant keep hate in DPS stance spamming dps moves with the occasional emnity combo, tanking sucks now"

    Shouldnt it be more optomizing hate/dps combo rotations and such? Aren't some of you supposed to be the elite tanks that show everyone how its done? yet now, instead of proving you are the best tanks, its back to strength gear so you can dps instead of learning how to deal with the changes. This is why we cant have nice things.
    This is foolish -- players from nearly every class except for a select few which were very meticulously overhauled (BRD, PLD) have been making posts asking about questionable changes to their job. In their effort to reduce the complexity of many classes they seem to have inadvertently removed or changed aspects of class' playstyles, to the extent that many people feel that the 4.0 classes aren't even the same as their 3.0 counterparts.

    SMN seems to be a great example of this, beyond the numerical nerfs and changes, the way the Aetherflow interacts with the Dreadwyrm trance changed so much that the class is far far more punishing to mistakes. And players have a much more limited set of skills available to them when they are, say, between pulls in a 4-man dungeon.

    At a certain point it becomes questionable to expect the player-base to simply 'adjust' to any and every change made to their class.
    (4)

  2. #2
    Player
    SeriousxSarcasm's Avatar
    Join Date
    Mar 2016
    Location
    Ul'dah
    Posts
    427
    Character
    Mandar Magoo
    World
    Cactuar
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Yallaid View Post
    SMN seems to be a great example of this, beyond the numerical nerfs and changes, the way the Aetherflow interacts with the Dreadwyrm trance changed so much that the class is far far more punishing to mistakes. And players have a much more limited set of skills available to them when they are, say, between pulls in a 4-man dungeon.
    .... Are you a SMN? Because I can assure you, as a SMN main, the changes they made to Aethertrail stacks not having a count down has been nothing but a blessing. I no longer have to worry about stacks dropping between mobs or while dodging boss mechanics. It's annoying that I can't refresh aetherflow while in dreadwyrm trance (I used to in order to shave off a few extra seconds of cooldown time)... Or more specifically, it's annoying that you can still refresh it, but all it does is put Aetherflow into cooldown without giving you anything for it. XP But the fact is, that is something I will eventually train myself to avoid doing.

    All of my damage got nerfed, but it's a lot more sustained than it used to be, cooldowns are shorter, I don't lose a sh*t ton of damage if I mess up and time Painflare poorly, or if the tank isn't speedrunning... Honestly I think you picked one of the worst classes for an example, there are very few SMNs I know that're dissatisfied with the changes. Our biggest complaint is the loss of Sustain for Titan-egi in solo content lol.
    (0)

  3. #3
    Player
    Yallaid's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Yal Aid
    World
    Excalibur
    Main Class
    Archer Lv 70
    Quote Originally Posted by SeriousxSarcasm View Post
    .... Are you a SMN? Because I can assure you, as a SMN main, the changes they made to Aethertrail stacks not having a count down has been nothing but a blessing. I no longer have to worry about stacks dropping between mobs or while dodging boss mechanics. It's annoying that I can't refresh aetherflow while in dreadwyrm trance (I used to in order to shave off a few extra seconds of cooldown time)... Or more specifically, it's annoying that you can still refresh it, but all it does is put Aetherflow into cooldown without giving you anything for it. XP But the fact is, that is something I will eventually train myself to avoid doing.

    All of my damage got nerfed, but it's a lot more sustained than it used to be, cooldowns are shorter, I don't lose a sh*t ton of damage if I mess up and time Painflare poorly, or if the tank isn't speedrunning... Honestly I think you picked one of the worst classes for an example, there are very few SMNs I know that're dissatisfied with the changes. Our biggest complaint is the loss of Sustain for Titan-egi in solo content lol.
    Haha, no I don't play SMN I main healer. But my co-DPS plays SMN exclusively and I know for a fact that they would blow a gasket if I showed them your post. They have been complaining my ear off since SB release (and a little before tbh) in pretty much every instance we've run together. Apparently now when you're at 3 Aethertrail it is impossible to gain Aetherflow, and so it's impossible to use any Aetherflow reliant spells until you go into Dreadwyrm trance and complete that whole part of your cycle. I heard them say that the class seems to work correctly up to 50, but once they introduce Aethertrail stacks it becomes frustrating and restrictive compared to how it used to play.

    I'm not going to show them your post though so they can follow up to clarify because I value my own peace of mind at home. I will just say, it may be a minority of SMN's that aren't happy -- but boy are they unhappy.

    I don't think that's something that should happen following a class re-balance.
    (1)

  4. #4
    Player
    SeriousxSarcasm's Avatar
    Join Date
    Mar 2016
    Location
    Ul'dah
    Posts
    427
    Character
    Mandar Magoo
    World
    Cactuar
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Yallaid View Post
    Haha, no I don't play SMN I main healer. But my co-DPS plays SMN exclusively and I know for a fact that they would blow a gasket if I showed them your post. They have been complaining my ear off since SB release (and a little before tbh) in pretty much every instance we've run together. Apparently now when you're at 3 Aethertrail it is impossible to gain Aetherflow, and so it's impossible to use any Aetherflow reliant spells until you go into Dreadwyrm trance and complete that whole part of your cycle. I heard them say that the class seems to work correctly up to 50, but once they introduce Aethertrail stacks it becomes frustrating and restrictive compared to how it used to play.
    snip.
    XD I know we all have specific preferences. It sounds like they're just having trouble adapting. The rotation is just subtly different. 50 ARR SMN you spent your stacks slowly and wisely (often spread out over the 60 second cooldown for aetherflow), assuming there wasn't something you needed a burst for. 60 HW SMN saw that change. You had to spend stacks quickly to build Aethertrail stacks, which were on count down, so the goal was to spend quickly in order to get into dreadwyrm on time (often having to take a dps loss in order to get the most potency you could). Current SMN they brought back the strategic part in lvl 50 SMN. You no longer have to ham-hand your way to Dreadwyrm, your aether abilities have lower cool down, and you don't lose stacks over time. It leaves a lot more room to strategize.

    It's much simpler. Get your 3 aethertrail stacks, spend them to get into dreadwyrm (did they used to just let them expire before? o.O ). Mash out your dreadwyrm rotation, then refresh Aetherflow and start again. Then of course at 70 it throws in bahamut, which really doesn't change the rotation too much.

    Edit: but anyway, I feel like we got off topic. XD Suffice to say, I think a lot of changes have happened to everyone's Job. Some are just adapting better than others, and we should wait and see how it all feels once these knee-jerk reactions die down.
    (0)

  5. #5
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Not gonna lie, I got on monk and had more fun at 60 than DRK at 70
    (3)

  6. #6
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Didnt you want to quit? Why are you still here
    (0)

  7. #7
    Player
    Mnemosynia's Avatar
    Join Date
    Mar 2017
    Location
    NY
    Posts
    127
    Character
    Lilith Pendragon
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Baci View Post
    Didnt you want to quit? Why are you still here
    I did quit and i canceled my sub, i quit out of protest of the changes ill post on the forums to reverse those changes until 4.1, I actually enjoyed this game once and unlike most people i'm willing to put in the work so the devs and the producers make the changes we need, instead of sitting down and waiting for good things to happen, you should go and try to do something about it.

    Also why are you here, in your pursuit of +1 epeen did you come in this thread to make a witty point that, that would make my post and everyone else post irrelevant? Your the worst kinda person just coming in to throw stones, leave this thread and never return.
    (8)
    6/20/17 The day that Dark Knights truly accepted the darkness good night sweet princess.

  8. #8
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Single target in grit, syphon strike and blood price I think comes out to a postive amount of mp regen compared to before. Is it free? Nope, you gave up 25% of your dps for it, and though bloodspiller ignores this penalty you can only get it out once or twice every few combos.
    (0)

  9. #9
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Is TBN a dps gain in grit, yes most likely. Is it actually a gain when compared to stance dancing? Nope. Again, my reference is 8 man content, though I think this can be easily extended to dungeon bosses easily as well since the tank busters are minimal, with proper mitigation, and the damage they do otherwise is small and managable with a shield or regen.

    Now compare this to paladin or warrior, who pay nothing for their buffs except following their rotation, and have mostly free mitigation (exception being warrior who seems to have to pay a very high cost for some of their kit). Then realize that after paying the penalty of not regening your mp, the cost in mp of boosting your damage, and the mp cost of mitigating using TBN. Taking all those costs into consideration, realize dark knights mitigate less than both tanks with on demand mostly free mitigation, and do less dps than those classes who have no penalty for their self buffs. This is not balance.
    (0)

  10. #10
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Mnemosynia View Post
    snip
    No but I dont rage quit a game. Your q_q thread will accomplish nothing. You can give feedback in other threads or make a new new one. But throwing a hissy fit will not change a single thing.
    Threads like this and many other are the reason SE does not care about NA/EU Forums
    (1)

Page 10 of 13 FirstFirst ... 8 9 10 11 12 ... LastLast