Some people just don't understand. The thing is, when optimized, even now tanks can still pretty good DPS. I never hit near that ceiling so that's not my concern at all. My concern is actually about aggro in the future (We do have Shirk and Diversion and Lucid and whatnot, but I don't expect others to use them and Ican't force them either). Let's hypothetically say SE removes everything except the aggro combo, and buffs the aggro combo potency so that tanks can do DPS on par with actual DPS. I would still be very unhappy, because it's not really about the DPS. If Yoshida's answer is just "use the aggro combo" I will literally stop playing tanks. That's not a threat or anything. That's just what I will do as a player because it won't be fun.so are jap players complaining about aggro too?
because it's a stupid reason
why not just say outright we want more damage
or that we want to feel like we're contributing to group and not just taking hits
etc etc
and not just use aggro as a scapegoat because we don't want to use the aggro combo
I'd expect Yoshida to just tell us to use aggro combo and it'll be fine
And if it's such a stupid reason, why are JP players saying the same exact thing?
From Google Translate because I am too lazy to translate:
I think that it is an interpretation that I want a hate acquisition power proportional to the attack power of DPS, not to hit the DPS's attack power. . .
I think that it is understandable that the difference between DPS's damage and tank's damage caused by the future update will be increasing steadily as it is the current system in which the damage amount is the hate acquisition amount as it is, so I think that the job as a tank is neat In order to do, it is impossible even if it will be impossible to hold in future if you increase extension damage by the same ratio, or increase subparameters such as hostile + and add it to the accessory.