Quote Originally Posted by FaileExperiment View Post
The point is the game needs to provide solid indicators of performance, feedback to the player that they can actually use to say hey yeah, I'm doing as good as SE expects that I should in that dungeon, or no, I need to work on my DPS and here's how.
I get what you're saying, I just fundamentally disagree. You know if you're in a good group or not just by how fast mobs are dying and how smooth boss fights go. You don't need a meter to see that. Gamers have been gaming without them for years. Ever since WoW it became a thing.

There's nothing inherently wrong with them, but it's the players that misuse them; and you know darn well they won't just be used to see how your own personal performance is. They will be used to set standards - often way over the top standards - even in lowbie dungeons.

There is a timer for every dungeon, anyway. If it's getting low you know the group is failing badly.