What's honestly stopping you? Genuinely curious.





What's honestly stopping you? Genuinely curious.



The issue is that they think they know their rotation, not that they don't want to do it. And with no in-game way to tell if you're doing well or not, there's no indication otherwise.
Last edited by CyrilLucifer; 06-26-2017 at 08:21 PM.


This is the only thing that needed to be said in this thread can it end now please
I disagree with the bold part wholeheartedly. There are only two DPS in every group. If it's taking forever to kill stuff, then you know one of the DPS is doing it wrong.
How long is "forever", and at what point is it longer than "fast enough"? If said DPS even realizes it, what's to stop them from simply thinking the other DPS sucks instead of themselves? The game gives you very little objective feedback on how well you are doing. Even knowing your own exact DPS isn't so useful if you don't also know how much DPS you should be doing relative to your level/ilevel for your specific job.
For a casual player, succeeding in clearing the dungeon means it's all good. I'm hard-pressed to see a problem with that, from the pov of most players.
Last edited by FaileExperiment; 06-27-2017 at 05:22 AM.



Until Stone, Sky, Sea is required to be cleared in order to run 'high level content', then that is what you'll see. Get used to it because it didn't come in Heavensward, and it won't be coming in Stormblood either.
Edit: Also it's the second week of Stormblood being out. Chill?
Last edited by Enjuden; 06-27-2017 at 05:20 AM.
I didn't mean to hijack this thread, but fast enough is a gut feeling. For example, I ran a leveling dungeon over the weekend and the tank kept saying how glad he was he had gotten a good group. We all knew the fights, the boss mechanics, and were moving through trash at a pretty good clip. You could tell the group was solid.How long is "forever", and at what point is it longer than "fast enough"? If said DPS even realizes it, what's to stop them from simply thinking the other DPS sucks instead of themselves? The game gives you very little objective feedback on how well you are doing. Even knowing your own exact DPS isn't so useful if you don't also know how much DPS you should be doing relative to your level/ilevel for your specific job.
For a casual player, succeeding in clearing the dungeon means it's all good. I'm hard-pressed to see a problem with that, from the pov of most players.
That's how I play.... I don't need someone else to tell me how I should be playing a game. It's like reading walkthroughs to finish an RPG..... why?
When you are not able to find a way to perform well your own, the its time to read a "how to". Its the same as solving computer issuses. When you don't find the solution you own, you ask someone or google for it.
If you would play a single player game, it would be completely your choice to be good or not. Just don't cry if you will not finish the game or parts of it.
In a multiplayer game you have some respnsibility. Thats the point you seem not to understand: you are not playing alone. If you are not able to understand what's the point of being part of a group, please stop playing multiplayer games.
Last edited by KarstenS; 06-28-2017 at 04:40 PM.
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