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  1. #11
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jinko View Post
    I actually think the comobo style notification on the action bar would be enough.
    Make it a different colour green would do.

    Ahh, that would be very helpful, yes yes yes
    (1)
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  2. #12
    Player
    HoolieWho's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    Quote Originally Posted by Jinko View Post
    I actually think the comobo style notification on the action bar would be enough.

    Make it a different colour green would do.

    This exactly. Would be perfect.
    (2)
    The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."

  3. #13
    Player
    Runkman's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Bacon Jam
    World
    Cactuar
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Jinko View Post
    I actually think the comobo style notification on the action bar would be enough.

    Make it a different colour green would do.

    This is a pretty decent idea. Even a simple don't light up at all until you can use it would suffice. There's another way I've seen in other MMO's that would also work well but I don't think FFXIV players would enjoy because of "breaking immersion?"



    Maybe have it pop up when it's ready (possible flashing or animation.) Have an option to move it anywhere you want like other elements of the UI.
    (1)

  4. #14
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Yeah, I was thinking that if they just had a ring around it light up like an ability does in a combo, that would do the trick.

    So basically, yeah, I agree with you guys.
    (1)

  5. #15
    Player
    Alyssa's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    138
    Character
    Alyssa Hanson
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Dev attention pl0x
    (0)

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  6. #16
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Alyssa View Post
    Dev attention pl0x
    They are on vacation right now till early January.

    But yes I agree, I hope they light up with a ring around it or something in the near future, would help a lot!
    (1)

  7. #17
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    I'm more a fan of "Don't light up, until it's usable."
    But if we get the combo light up, I'll still be ok.
    Heck, being able to put "Parry" in text that shows on your character, or in the log (w/o damage text cluttering my log) where I can alter its color to something unique, I would still be ok.
    This is really an issue right now.

    (Maybe not for miss/block, if memory is correct, block does show up a different color, and doesn't clutter up the log too much, and miss is the easiest to see, where as Parry is the same color as damage text, and fills my screen up quickly with useless text.)

    Considering parry procs are one of the most effective ways to AoE tank with overpower on MRD, this leaves me to just pair it with foresight and ignore it any other time.
    (1)
    Last edited by Claire_Pendragon; 12-28-2011 at 03:53 AM.
    CLAIRE PENDRAGON

  8. #18
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    No, I disagree. What the OP proposed is a simple, unified indicator: If it's lit you can perform it, if it's not lit you can't perform it. It should be just that simple.
    (2)

  9. #19
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Conradus View Post
    No, I disagree. What the OP proposed is a simple, unified indicator: If it's lit you can perform it, if it's not lit you can't perform it. It should be just that simple.
    Who are you disagreeing with? o.O;
    (0)
    CLAIRE PENDRAGON

  10. #20
    Player
    Runkman's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Bacon Jam
    World
    Cactuar
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Rukkirii View Post
    You want block, parry and evading combos to be more clear when they can be activated? You got it! We can't give you a date just yet, but the dev. team will be working on making this happen for you guys.
    Very nice! It's nice to see some feedback on the subject.
    (0)

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