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  1. #1
    Player
    Heaven's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Valek Natalis
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    In addition to your suggestion, to better indicate when a block or parry takes place I think they should do like they did in ff12, 3 things occur; pop up "Block!", sound effect and even sparks:



    It would not only make it clear when you block without having to check log, but it can also make the battles alot more immersive.
    (14)

  2. #2
    Player
    Runkman's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Bacon Jam
    World
    Cactuar
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Heaven View Post
    In addition to your suggestion, to better indicate when a block or parry takes place I think they should do like they did in ff12, 3 things occur; pop up "Block!", sound effect and even sparks
    Some visual aid like this would help out also and is a pretty good idea. I'm not sure if SE already has this in the works but it definitely needs to be! Any other ideas?!
    (1)

  3. #3
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Heaven View Post
    In addition to your suggestion, to better indicate when a block or parry takes place I think they should do like they did in ff12, 3 things occur; pop up "Block!", sound effect and even sparks:



    It would not only make it clear when you block without having to check log, but it can also make the battles alot more immersive.

    YES, yes, a thousand times yes. With the option to disable, of course, to the ppl who will inevitably complain about it.

    Also, let me have a separate chat log filter for block, parry, and evade, and allow me to color it bright yellow or something
    (3)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

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