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  1. #11
    Player
    Eugene_Kirigaya's Avatar
    Join Date
    Sep 2014
    Posts
    27
    Character
    Kyoran Shirayuki
    World
    Mateus
    Main Class
    Pugilist Lv 70
    Samurai. I love the idea of this job, I am 100% down for it being the flip side of the coin/alternate flavor to us in being a job about "Pushing out crazy damage, not bringing utility." We could be the ones hitting fast and light, them hitting slow and hard as a contrast. This is not how things panned out, however. As things currently stand, Samurai puts out damage far and above what a Monk can, which looking at what our purpose was in the entirety of the game until now: "Bring the damage, but little utility", if Samurai are able to beat us at that by so much, what place does the Monk actually have in raids now? Why bring us over either a Samurai, for the raw damage, or a Dragoon/Ninja for the weightier utility? And coupled with the fact that we share gear with Samurai, the option of us fighting alongside each other isn't really an option either (not that I'd expect this to be desirable in a raid comp, even setting aside the gearing aspect.)
    (0)

  2. #12
    Player
    Eugene_Kirigaya's Avatar
    Join Date
    Sep 2014
    Posts
    27
    Character
    Kyoran Shirayuki
    World
    Mateus
    Main Class
    Pugilist Lv 70
    In summary, it feels like we've had a lot of our offensive power stripped from us, our ability to stun reliably moved out of reach, and had our job role stripped of us to give to the shinier new job (in the expansion where Monk is intended as the job in the spotlight.) In compensation we received one utility skill (again, going against our job's role that we've had for the past four years) which falls short of feeling impactful, both as a party buff, and as a buff to the Monk himself.

    I hope this allows insight as to why Monks are disappointed with the current state of things, and SE, if you're reading this, please fix this. I've loved this job for three years, and I never want to stop loving it, but you're making it really difficult right now.
    In the meantime, I guess I'm gonna go level Red Mage...
    (0)

  3. #13
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Hi, just to say that everyone who wasn't really designed as a class with dots saw their dots removed (even the Machinist who had a dot of 490 potency :/ )

    All the classes lost a lot of potency everywhere and also a lot of CD skill, really see it as a simplification of the gameplay, and of course, new monsters have been designed to have HP according to the new power of those class. I mean, if the devs halve our power, but they also reduce the enemies' HP 4times, then it's like our power have been doubled actually. I know I'm exagerating, but it's kind of the idea. It's kinda underwhelming to don't really feel a power increase, but yea, we all have to think the HP of monster all have been designed to be ok with our new power.

    One more thing, you can make it all a single text. --> just edit it to bypass the 1000 symbols limit

    Edit : And sorry, just in case, I wrote my message when you only wrote the 2 firsts of you ^^"

    Btw, I know devs are disappointed to know how people only think about solo character doing everything to feel praised, but SE actually feel like we should only see it as a whole, to what we bring to the others. To succeed things in team, not like "look at how powerful I am". I don't say this to you, don't worry. I just mean that too many people feel the other class are better than others without looking really at what others have/brings, and what it implies, where some lose dmg and some doesnt (when a ranged character can hit while a melee can't for exemple). Too many people look at when they are in pure optimum situation (I mean against a target that doesn't move and doesn't attack).
    To give a better way to illustrate my idea, it just need to look at the (amazing) trailer for FFXIV Stormblood where you can see friends accomplishing something together : https://www.youtube.com/watch?v=UI06jFY6CLc

    To make it short, we all feel weaker, we all need more the others to succeed.

    Those +5% dmg to everyone are brought by several ones, and I believe it to be like other CD we had to boost ourselves, they are stacking multiplicately. So now imagine you have 4 characters able to boost their team for a burst moment, it means the whole team get a +21.55% dmg bonus if 4 people use like a 5% bonus dmg skill to help everyone (which also stacks multiplicatively to others bonuses). It is a lot when we all need to play together to burst together.
    (0)
    Last edited by Fannah; 06-26-2017 at 04:23 PM.

  4. #14
    Player
    Eugene_Kirigaya's Avatar
    Join Date
    Sep 2014
    Posts
    27
    Character
    Kyoran Shirayuki
    World
    Mateus
    Main Class
    Pugilist Lv 70
    Thank you for the reply and the heads-up about bypassing the limit. Sadly, I'm on mobile and can't find an option to edit, but I'll try to on a PC when I can. ^^;

    In response to the rest of your message, I do understand and accept that most jobs lost DoTs, the thing about losing Fracture in particular is that it was a big piece of letting Monks avoid clipping their buff and debuff early on enemies, which now leaves those skills feeling a bit sloppy.

    I do also agree that there is much comparing of apples and oranges when weighing jobs against each other, but comparing melee against each other, particularly Monk vs. Samurai as they are both jobs that have been advertised as playing the same part in a group ought to be fair game.
    (0)

  5. #15
    Player
    Eugene_Kirigaya's Avatar
    Join Date
    Sep 2014
    Posts
    27
    Character
    Kyoran Shirayuki
    World
    Mateus
    Main Class
    Pugilist Lv 70
    In reply to the last part you added about our 5% buff, it does only affect Physical damage, so it will only benefit a maximum of half the raid, and only for half the potency of Trick Attack or spread Balance which are already established means of boosting party damage, which also affect the whole party rather than just half.
    (0)

  6. #16
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Ah, yes I am aware for the boost of Brotherhood, I was kinda actually replying to everyone complaining about those 5% skills overall (and it can affect up to 75% of the team (2 tanks/4dps)).

    But I agree comparing Samurai and Monk are still a good idea. I do believe SAM are too powerful compared to others, but maybe MNK are better in a way (I dont know which one). What do they bring that samurai doesn't? Maybe better in burst aoe for shorter fights? (it's just a shot in the dark, I know SAM are also very powerful AoE-wise).

    What I'm afraid of, is that we realize having 4 samurai in a team is way enough to clear content really quickly and efficiently. Or maybe 2 samurai, 1 Ninja, 1 Dragoon (ninja and dragoon for buffs they provide at dps check phase, which are even more worth on samurais being the most powerful ones).
    Will we really need the utility brd and mch bring? I doubt so, unfortunately, SE always said we should be able to be purely with random people and that any team of 2tanks/2healer/4dps should be able to clear the content (even with 4 bards? x) haha).

    Anyway, someone good at his not meta job is always way better than someone with meta job who's not good. And it seems it will be even more the case with Samurai designed to be not the easiest to play (even if the game is made to be easy overall). But yea, MNK are not supposed to be easy to play to in an optimize way (and I guess it's still the case now).
    (0)
    Last edited by Fannah; 06-26-2017 at 05:50 PM.

  7. #17
    Player
    DatPotato's Avatar
    Join Date
    Nov 2015
    Posts
    140
    Character
    Hazelmine Eynmoenwyn
    World
    Lich
    Main Class
    Monk Lv 90
    To OP : To by pass the 1000 limits character you can edit your messages
    Edit : My apology
    (0)
    Last edited by DatPotato; 06-26-2017 at 06:59 PM.

  8. #18
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    To DatPotato : it already has been said and he already replied he will when he will be on pc, but for now can't as it seems he can't edit on his phone.
    (0)

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