Siren resident here. Absolute worst queue I've personally seen was around 500 or so, and that was on the day of EA beginning. It would in fact seem a Balmung players worst enemy is indeed the other Balmung players.
Siren resident here. Absolute worst queue I've personally seen was around 500 or so, and that was on the day of EA beginning. It would in fact seem a Balmung players worst enemy is indeed the other Balmung players.
Resident Balmung player here.
It is absolute hell trying to log in during peak times. The housing servers are literally down half the time (aka, people can't get into their houses) because of AFK people hiding inside.
Idfk why no one is looking into this glaring issue. I literally can't wrap my head around it, and the only solution that I'm coming to is that they are letting this continue to further exaggerate the server's limited capacity to try and force people off of the server.
Resident Balmung player here.
It is absolute hell trying to log in during peak times. The housing servers are literally down half the time (aka, people can't get into their houses) because of AFK people hiding inside.
Idfk why no one is looking into this glaring issue. I literally can't wrap my head around it, and the only solution that I'm coming to is that they are letting this continue to further exaggerate the server's limited capacity to try and force people off of the server.
It becomes a networking limitation, not server power. all you need to see this is when you start seeing people DC'ing in heavily populated areas. their connections cant handle it, even with the game culling players.
Last edited by Valkyrie_Lenneth; 06-26-2017 at 02:22 PM.
I'm pretty sure that's exactly it. The goal is to increase the population on underpopulated worlds by reducing more heavily populated worlds. Any obvious QoL fix that threatens that goal isn't going to happen.Resident Balmung player here.
It is absolute hell trying to log in during peak times. The housing servers are literally down half the time (aka, people can't get into their houses) because of AFK people hiding inside.
Idfk why no one is looking into this glaring issue. I literally can't wrap my head around it, and the only solution that I'm coming to is that they are letting this continue to further exaggerate the server's limited capacity to try and force people off of the server.
And, yes, Balmung is totally shooting itself in the foot right now with the tricks to thwart the AFK timer. At this point the queues would probably be under 100-200 on Balmung if players would just log off when they're going to be away for an extended period of time. But no one is willing to do that until everyone is willing to do that, and (understandably) nobody trusts anyone else to do it. So, instead Balmung's community is creating its own personal login queue hell at this point, and SE is getting those population boosts to lower population servers it so desperately wants.
Log in queue was +4k today and it took over 4 hours for me to get in. Even when the expansion was in EA, the queues weren't this bad :/
I wish the afk kicker was a little smarter. Theres always tons of afk crafters in Kugane.
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