Quote Originally Posted by LillithaFenimore View Post
I think my issue with this is you shouldn't need two tanks o.o;. That just maybe the FFXI in me though. We always had back up tanks and some sort of enfeebler who would deal with the agro until the 1st mob was dead. When I think of a party I always think of XI set up. Tank (NIN or PLD), DD(WAR,BLM,MNK,DRK,RNG), Puller (RNG, THF, WAR), Healer (RDM,WHM,SMN, SCH), Enfeebler (RDM, and sometimes NIN), then that would leave room for one other of w/e I guess. And I know Monks and WARs and I think to a point DNC could act as a tank, but only as back up due to armor set up and subjob.

However, this game is set up differently. We have that luxary of having two tanks, but if you are in a party, where I imagine pulling is the same as in XI, that you should have one mob, and hope and pray for no agro, then having two tanks to control the one mob sounds insane. IDK maybe again it's just that XI mentality I am accustomed to.

Regardless, what about those who solo/duo and have leves to deal with? They desperately need crowd control due to having to take on multiple mobs at once, and God forbid you are a DOM soloing...

that is jsut the ffxi mentality, it actually makes sense that you should have multiple tanks, at least sometimes, since all of the jobs can handle a monster to some extent. breaking off and fighting different mobs at once and reforming on the tougher mobs, is imo a good and interesting mechanic that allows jobs to also use thier versatility, and make combat less one dimensional.