lol so a thread is created complaining about how XP parties now take longer to earn xp in and you create a suggestion trying to slow xp down even more ><My issue with experience point parties is the monsters don't last but 5-10 seconds. You are lucky to get an action or two off before it is dead. Reminds me of Dynamis in FFXI. As a result, parties rarely involve strategy or challenge, rather the entry obstacle of actually finding warm bodies to fill your slots (giggity).
I would prefer a hybrid between XI and XIV in which fights would last longer but not as long as they did in FFXI. Could accomplish this by increasing monster HP significantly. That way, combos, and strategy can actually be involved in party play. At least in FFXI, party play mechanics would train you to use your job in end game settings. In FFXIV, you could literally party grind from 1-50 and theoretically not really know how to use your class strategically in party play.
Alternative/Counter Argument:
-Community adopts light parties (4 people) as exp party size and full parties (8 people) as primarily for end game
-The lack of crowd control debuffs make longer fights difficult to implement with current groupings of monsters (typically bunched together and quick spawning)
Thoughts?
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