Yeah I see the same group of people posing in limsa 24/7 in the same spot.
I wonder what will become of them now that they be cracking hard on 3rd party mods.
Yeah I see the same group of people posing in limsa 24/7 in the same spot.
I wonder what will become of them now that they be cracking hard on 3rd party mods.
Please SE, give us necromancer class
The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.
Not realy. Forced logouts are very disruptive because you essentialy prevent people from doing any dungeon 30 minutes before that timer as otherwise they risk getting kicked out during one.
Normaly 1 hour without any interaction is already more than enough already to say someone is afk. Even if they are in a dialog window, it makes no sense to keep it open for 1 hour without doing anything. This is very basic afk detection. This system must bypass those things. And on that it can have a very simple mechanic to trigger a timer restart, in such way its nearly impossible to not trigger a logout by accident. A single mouse or keyboard press could be enough to refresh. For cutscenes, in automatic mode, each time the cutscene does a click, it counts as a player click.
But yes, some people will install an autoclicker for that, or even use a physical method that behaves like one (yes, they exist and even involve randomized timing). So for proper afk detection additional mechanics would be needed. But usualy those would already be complex enough to fall under 3rd party software usage, which for most players is enough to not use these.
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