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  1. #21
    Player
    Thorio's Avatar
    Join Date
    Mar 2022
    Posts
    182
    Character
    Thorio Windborn
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    Yeah I see the same group of people posing in limsa 24/7 in the same spot.
    I wonder what will become of them now that they be cracking hard on 3rd party mods.
    (0)

  2. #22
    Player

    Join Date
    May 2022
    Posts
    172
    Please SE, give us necromancer class
    (3)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  3. #23
    Player
    Mosha's Avatar
    Join Date
    Apr 2020
    Posts
    648
    Character
    Mosha Mina
    World
    Balmung
    Main Class
    Warrior Lv 96
    Quote Originally Posted by Thorio View Post
    Yeah I see the same group of people posing in limsa 24/7 in the same spot.
    I wonder what will become of them now that they be cracking hard on 3rd party mods.
    Nothing you can use your keyboard's built-in software to achieve this effect.
    (0)

  4. #24
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    735
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by StouterTaru View Post
    Changing the way it works would require coding that bypasses safeguards and could result in unforeseen bugs and new exploits. Easier solution is just to have brief emergency maintenance during low activity periods to flush everyone out.
    Not realy. Forced logouts are very disruptive because you essentialy prevent people from doing any dungeon 30 minutes before that timer as otherwise they risk getting kicked out during one.

    Normaly 1 hour without any interaction is already more than enough already to say someone is afk. Even if they are in a dialog window, it makes no sense to keep it open for 1 hour without doing anything. This is very basic afk detection. This system must bypass those things. And on that it can have a very simple mechanic to trigger a timer restart, in such way its nearly impossible to not trigger a logout by accident. A single mouse or keyboard press could be enough to refresh. For cutscenes, in automatic mode, each time the cutscene does a click, it counts as a player click.

    But yes, some people will install an autoclicker for that, or even use a physical method that behaves like one (yes, they exist and even involve randomized timing). So for proper afk detection additional mechanics would be needed. But usualy those would already be complex enough to fall under 3rd party software usage, which for most players is enough to not use these.
    (0)

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