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  1. #181
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    I'm the opposite. If anything I'd like people to be forced to undercut more than 1 gil. I hate scanning through listings to see dozens of 1 gil undercuts that people just sit at the board all day relisting. I'd prefer they made it so you have to undercut an item by at least 1% if you're listing under the lowest price, and make it so you cant constantly take items off and relist them, at least not without some kind of fee.
    (4)

  2. #182
    Player
    Coratanni's Avatar
    Join Date
    Aug 2015
    Location
    Limsa
    Posts
    531
    Character
    Whispering Whiskers
    World
    Goblin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Paladinleeds View Post
    But here's the thing, people have put forward the reasons why, so I'm in agreement now that it shouldn't be an offence, but the mods won't close/delete it for some reason even though I've asked them to.
    Sometimes your Thread just needs to be a warning for others.
    (0)

  3. #183
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Charlayy View Post
    That doesnt work all the time. There are players who do absolutely nothing but crafting and will put up another just as it sells
    If they can keep it up indefinitely then the price was too high to start with.
    (1)
    Oooh, shiney...

  4. #184
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Pells View Post
    If they can keep it up indefinitely then the price was too high to start with.
    That's not actually true. It simply means that the demand isn't high enough to overtake their ability to acquire materials in whatever manner allows them to do that. They could just be selling things at cost or perhaps they're farming the mats themselves and selling the item at under cost because they don't understand that farmed items were not free. They could even take a loss on it, but simply be making money back elsewhere that keeps them from realizing it.
    (0)

  5. #185
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Nixxe View Post
    That's not actually true. It simply means that the demand isn't high enough to overtake their ability to acquire materials in whatever manner allows them to do that. They could just be selling things at cost or perhaps they're farming the mats themselves and selling the item at under cost because they don't understand that farmed items were not free. They could even take a loss on it, but simply be making money back elsewhere that keeps them from realizing it.
    You say that "they're farming the mats themselves" and then that "they don't understand that farmed items were not free"...This is illogical.

    Farming materials themselves does, indeed, make materials free. You don't spend any gil on that. You can then proceed to sell those materials and turn your "time investment" into money directly, or you can use them to craft something and then sell that.

    In real life, large companies do indeed start producing their own stuff for sale. Look at any large shop brand. They have their own brands, because every step between harvesting resources and selling the finished product that you do yourself (on a large scale), the lower the costs. And the lower the costs, the more you can undercut competition that buys equivalent products for sale from others, thus being more attractive to the consumers without actually losing the profit margin. In a game it's just so extreme since there is literally no cost associated with your own gathering-resources and crafting portions at all (other than your time, of course).
    (0)

  6. #186
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by kikix12 View Post
    You say that "they're farming the mats themselves" and then that "they don't understand that farmed items were not free"...This is illogical.

    Farming materials themselves does, indeed, make materials free. You don't spend any gil on that. You can then proceed to sell those materials and turn your "time investment" into money directly, or you can use them to craft something and then sell that.

    In real life, large companies do indeed start producing their own stuff for sale. Look at any large shop brand. They have their own brands, because every step between harvesting resources and selling the finished product that you do yourself (on a large scale), the lower the costs. And the lower the costs, the more you can undercut competition that buys equivalent products for sale from others, thus being more attractive to the consumers without actually losing the profit margin. In a game it's just so extreme since there is literally no cost associated with your own gathering-resources and crafting portions at all (other than your time, of course).
    They don't do it because it's free; they do it because the opportunity cost is smaller than the actual cost.

    Your parenthesis contains the entire crux of the argument; your time has intrinsic value in that doing something means you aren't doing something else.

    Ironically, you are the perfect proof of exactly the quote you claim is illogical.
    You say that "they're farming the mats themselves" and then that "they don't understand that farmed items were not free"...This is illogical.
    (1)
    Last edited by Furious; 07-23-2017 at 09:05 PM.

  7. #187
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Furious View Post
    Your parenthesis contains the entire crux of the argument; your time has intrinsic value in that doing something means you aren't doing something else.
    That's a calculatory cost however, not a real one. Which leads to fun results:
    Let's say you have two activities. A brings in a net 1 gil. B brings in a net 3 gil. Both require the same amount of time/effort/materials/PropertyPlantEquipment/whatever

    In reality, you gain 1 gil every time you do A and 3 gil every time you do B. But if you account for opportunity cost, you are actually losing 2 gil every time you do A, because you could have done B with that same effort instead. That means that even though you are gaining money at a steady rate, you are making calculatory losses. These losses however do in no way compromise your ability to gain money - You can keep amassing them indefinitely, because you are still gaining money in reality.
    (0)

  8. #188
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Zojha View Post
    That's a calculatory cost however, not a real one. Which leads to fun results:
    Let's say you have two activities. A brings in a net 1 gil. B brings in a net 3 gil. Both require the same amount of time/effort/materials/PropertyPlantEquipment/whatever

    In reality, you gain 1 gil every time you do A and 3 gil every time you do B. But if you account for opportunity cost, you are actually losing 2 gil every time you do A, because you could have done B with that same effort instead. That means that even though you are gaining money at a steady rate, you are making calculatory losses. These losses however do in no way compromise your ability to gain money - You can keep amassing them indefinitely, because you are still gaining money in reality.
    I'm trying to do some mental gymnastics to determine any way in which the two are different. The only difference is that you don't have to have the capital beforehand to farm the items; in every other way, the outcome is the same. You lose 2 gil for every unit of time you spend doing A rather than B. You can define it however you like; that is the real world outcome of that action.
    (0)

  9. #189
    Player
    Princess_Momoka's Avatar
    Join Date
    Jun 2017
    Posts
    106
    Character
    Prototype Zero
    World
    Balmung
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Furious View Post
    They don't do it because it's free; they do it because the opportunity cost is smaller than the actual cost.

    Your parenthesis contains the entire crux of the argument; your time has intrinsic value in that doing something means you aren't doing something else.

    Ironically, you are the perfect proof of exactly the quote you claim is illogical.
    The problem with this post is you assume people know how to value their time, most do not know how to do that. This is even more true when someone simply gets said item because they where lucky doing 1 run for WT.
    (0)

  10. #190
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Princess_Momoka View Post
    The problem with this post is you assume people know how to value their time, most do not know how to do that. This is even more true when someone simply gets said item because they where lucky doing 1 run for WT.
    Therein lies the heart of the issue. I'm a maths person yes, but that's raw maths, not economics. So the nuances that come alongside the economics escape me. And economics are a quite difficult thing from what I can see, so it's easy to understand why most people don't get it. I understand things a little better thanks to the mature discussions held in this thread (yes, there has been mature discussion here alongside all the not so nice responses), but I'm still far from truly getting it. And then when we account for those who don't use the forums, this information would not be brought to their light as easily, so unless people speak with them about it, it keeps the knowledge gap in circulation.

    And then, there's those that don't wish to pursue max profit, and as such, they would gather everything themselves, craft everything themselves, etc. If they don't factor their time into the cost (let's say they don't consider it worth paying for their time, because they're not pursuing max profit), it does lend credulence to the undercutting. That being said, the supercrafters, who can farm them out non stop, will be able to beat them on economics of scale.

    As for the WT edit you added in, that definitely plays a part of it too. But, i think the economics of scale would help balance that out.
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

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