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  1. #1
    Player
    AtraVeritas's Avatar
    Join Date
    Aug 2013
    Posts
    94
    Character
    Atra Veritas
    World
    Odin
    Main Class
    Arcanist Lv 70

    Summoner and the upcoming changes

    Since the release of the changes and new skills for Summoner in Stormblood, there has been a lot of talk that the job is nerfed beyond all recognition, that’s its back to 2.0 Summoner status, that they should delete the job all together (like that’ll happen…)

    Despite that, some fears for the job are not unfounded. I myself, do have some concerns, but I am also excited for some of the new things we are getting. Out of all the changes, the biggest concerns I am seeing is addressing Bane & Sustain. I won’t include Fester in this, as I believe that there was a mistake on the tooltip.

    Regarding Sustain, I’m aware it does not get tons of use, but is useful in certain situations. For me personally, it is excellent in Palace of the Dead when the party I am in had no tank, and I require some form of healing to keep Titan alive. Without Sustain, it makes the use of Titan much more limited than it already is. I am also not forgetting about my Scholar cousins, who also use Sustain to support their fairies. Here is what I propose as a potential fix. Since both Summoner & Scholar both share Physick, why not add the effect of Sustain to it to apply only when the spell Physick is cast upon them, or make the potency of Physick doubled when healing a pet.

    Regarding Bane, I was shocked at this the most. The current Heavensward Bane is excellent for big pulls and add phases within trial fights. This new adjustment seems like a big step back for our favourable DoT spreading skill. With that in mind, I am also very aware of all the new skills we are getting and that, perhaps this will balance everything out. My only concern is that bane will be very ineffective in lower level content, making Summoner’s and Scholar’s damage output less than desirable. I do not know how to fix this issue, but I’m sure once Stormblood comes out, and it is a big enough of an issue, that this may be corrected.

    If anyone has anything to say about my suggestions, or has any suggestions of their own, please use this post to have a constructive dialogue on what can be done, or discuss the nature of these changes. Despite a lot of the doom and gloom being perpetuated by some of the more sour and pessimistic players out there, I am certain that Summoner shall still be a blast to play and will be very viable both in and out of hardcore meta.
    (5)
    Last edited by AtraVeritas; 06-02-2017 at 07:13 PM.

  2. #2
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    AOEs were nerfed because YoshiP doesn't want people pulling huge pack of mobs in dungeons.

    As long as people stick to pulling ~4 enemies at a time, bane will still do good damage. In leveling dungeons, people really shouldn't be doing massive pulls unless you're not level synced.
    (0)
    Last edited by LunarEmerald; 06-02-2017 at 09:57 PM.

  3. #3
    Player
    AtraVeritas's Avatar
    Join Date
    Aug 2013
    Posts
    94
    Character
    Atra Veritas
    World
    Odin
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by LunarEmerald View Post
    AOEs were nerfed because YoshiP doesn't want people pulling huge pack of mobs in dungeons.

    As long as people stick to pulling ~4 enemies at a time, bane will still do good damage. In leveling dungeons, people really shouldn't be doing massive pulls unless you're not level synced.
    i see your point, but that won't stop people from trying

    thank you for your input on this matter
    (0)

  4. #4
    Player
    silverlunarfox's Avatar
    Join Date
    May 2015
    Location
    Shirogane
    Posts
    1,036
    Character
    Loki Lux
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by LunarEmerald View Post
    AOEs were nerfed because YoshiP doesn't want people pulling huge pack of mobs in dungeons.

    As long as people stick to pulling ~4 enemies at a time, bane will still do good damage. In leveling dungeons, people really shouldn't be doing massive pulls unless you're not level synced.
    Unfortunately large pulls are just a thing. even with single target damage dps alot of people want the big pulls and dps adjusts. (I'm not saying big pulls are good or bad mind you, it varies by party) nerfing the aoe damage wont change that. EVER. unless you buff the damage on the mobs themselves so healers can't heal through big pulls....but given the buffs to ast alone....its like they're truly fighting the inevitable....and in the end, dps will simply adjust...
    (1)

    "Within each of us, the potential for great power waits to be released."

  5. #5
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by LunarEmerald View Post
    AOEs were nerfed because YoshiP doesn't want people pulling huge pack of mobs in dungeons.

    As long as people stick to pulling ~4 enemies at a time, bane will still do good damage. In leveling dungeons, people really shouldn't be doing massive pulls unless you're not level synced.
    That would make a lot more sense if the nerf only affected packs of 4 enemies. Their AoE hit nerfs of...

    -2 DoTs vs 3 DoTs spread for a 30% loss,
    -Shadowflare going from 100% uptime to 25 or 50%
    -Loss of Blizzard II cross class - assuming we can use Tri-Bind still, this is a 40% nerf

    So, we see a nerf of 30%, 50-75% and 40% on packs of 4.
    (3)

  6. #6
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kaurie View Post
    That would make a lot more sense if the nerf only affected packs of 4 enemies. Their AoE hit nerfs of...

    -2 DoTs vs 3 DoTs spread for a 30% loss,
    -Shadowflare going from 100% uptime to 25 or 50%
    -Loss of Blizzard II cross class - assuming we can use Tri-Bind still, this is a 40% nerf

    So, we see a nerf of 30%, 50-75% and 40% on packs of 4.
    The tradeoff is we can Painflare twice as much in the same amount of time (5 second cooldown as opposed to 10 seconds) and 2 Akh Morns. Also, Deathflare appears to not suffer from the AOE falloff.
    (1)

  7. #7
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by ShaolinMike View Post
    The tradeoff is we can Painflare twice as much in the same amount of time (5 second cooldown as opposed to 10 seconds) and 2 Akh Morns. Also, Deathflare appears to not suffer from the AOE falloff.
    You can still only painflare up to 3x per minute. As for Akh Morn, that's once per 2 minutes if I am not mistaken.
    (0)

  8. #8
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    Everyone focuses on one class or one role with this expansion... when you look at everything as a whole its pretty clear they want to break up the current meta... tanks are more tank focused, healers are more heal focused and dps are losing damage buffs and aoe potency.... no more grabbing a whole dungeon and just popping some self heals while everyone aoe Dps the mobs to ash.... which I'm fine with...
    (4)

  9. #9
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Okamimaru View Post
    Everyone focuses on one class or one role with this expansion... when you look at everything as a whole its pretty clear they want to break up the current meta... tanks are more tank focused, healers are more heal focused and dps are losing damage buffs and aoe potency.... no more grabbing a whole dungeon and just popping some self heals while everyone aoe Dps the mobs to ash.... which I'm fine with...
    BLM AoE got buffed to all hell - also so did NIN's, no?

    SMN also got massive ST nerfs by all appearances. That said, I am reserving judgement untl release to see how it all pans out. I do trust the devs ability to balance, but I have my concerns after seeing casters and healers (SMN/WHM) previews.
    (2)

  10. #10
    Player
    Chiraisu's Avatar
    Join Date
    Aug 2013
    Posts
    99
    Character
    Chiraisu Saika
    World
    Jenova
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Kaurie View Post
    BLM AoE got buffed to all hell - also so did NIN's, no?

    SMN also got massive ST nerfs by all appearances. That said, I am reserving judgement untl release to see how it all pans out. I do trust the devs ability to balance, but I have my concerns after seeing casters and healers (SMN/WHM) previews.
    Ninja's was only slightly. Death Blossom and Katon are the same they've been. Poison now effects katon, so there's that. And they added in the frog summon. Which, requires 80 ninki and that takes a while to get.
    (0)

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