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  1. #1
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    There is a bunch of other stuff that I miss (Dark Dance, Reprisal, Scourge and Delirium visuals, etc) but I think this would make us good again, as well as more streamlined and fun. Some other tanking changes that are needed.

    STR added to accessories. Obviously not in a 1:1 ratio with Vitality, but like the weaker of the two secondaries, with that being the cap so more melding STR.

    Tenacity needs to be looked at as it currently looks like nothing and I think it is weird that Parry remains, but is hidden. This should be tied to weapons and the number visible, like block rate and amount on shields.

    Damn 1000 char limit!!!

    Of course, none of this will ever happen so..............
    (0)
    Last edited by Falar; 06-27-2017 at 08:44 AM.

  2. 06-27-2017 04:15 PM

  3. #3
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    I agree, it should be the most interesting mechanically. To me, dark knights have sacrificed their own hp/mana/defense in exchange for power, using dark magics to cripple or drain resources from an enemy. Currently we sorta do that with syphon strike and souleater, and both of these are either enhanced by or only available in the defensive stance, grit. I would like to seem them play up our identity more than button mashing "dark arts" and using three absorbtion abilities. We'll see what comes in coming weeks, but I think dark knights are in worse shape than people think, I think when people begin to optimize they will find dark knight is worse off than warrior atm.
    (0)

  4. #4
    Player
    Ashur's Avatar
    Join Date
    Mar 2016
    Posts
    92
    Character
    Morfran Llewellyn
    World
    Odin
    Main Class
    Gladiator Lv 70
    I really like the idea of tbn, that we hope the shield isn't quite enough so we can get an attack out of it with bloodspiller. I like how it makes drk feel like an "opportunist" tank, compared to paladins altruistic clemency, cover and divine veil (used purely to help party members) and war's selfish, me vs boss playstyle. I really would find that an interesting identity, though it's never going to happen. Skills like "target party member gains 10% increased damage, and 20% of their damage is returned to you as health." Or "creates bond with target party member, as one of you is healed so is the other" for receiving double the effects of aoe healing. Something that seems to be helping others, with the real Intention of helping the dark knight
    (0)

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