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  1. #1
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Falar View Post
    If only we could all have our way for a day.

    Has SE EVER taken an idea off the forums and put it into the game?
    Yes, though not always the ones we want them to take.

    A few years back when AST's Ewer and Spire reduced the MP/TP cost of abilities for 20 seconds, I was beating the "change it to a refresh!" drum loud AF (and I'm sure some others were as well) and they eventually DID change it to a refresh.

    Of course, it could've just been that people on the Japanese forums were asking for the same...
    (0)

  2. #2
    Player
    Lannybaby's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Lann Devereux
    World
    Exodus
    Main Class
    Warrior Lv 97
    I'd like to propose another addition, primarily to the blackest night. Using dark arts before TBN, while grit is off, will direct it's entirety to a single target as a dot over 10s.

    Or maybe the amount of TBN that wasn't absorbed as damage, throughout it's duration, will return to drks as recovered hp after it's duration. (Hp recovered only if grit is active)
    (2)

  3. #3
    Player
    Age_of_Oblivion's Avatar
    Join Date
    Jun 2017
    Posts
    65
    Character
    Aetherius Lune
    World
    Leviathan
    Main Class
    Dark Knight Lv 72
    I think that instead of all of this, DRK would be made fine by giving TBN at 62 instead of Delirium.
    (2)

  4. #4
    Player
    Lannybaby's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Lann Devereux
    World
    Exodus
    Main Class
    Warrior Lv 97
    Quote Originally Posted by Age_of_Oblivion View Post
    I think that instead of all of this, DRK would be made fine by giving TBN at 62 instead of Delirium.
    Honestly, I think TBN makes sense at 70. It's an effective mitigation tool with a very short recast period. You'll have it up and ready for every tank buster, plus it's ogcd. If I was a developer, I would think to save the better skills for last, so the player would have something to work for.
    (0)

  5. #5
    Player
    Nuclearducky's Avatar
    Join Date
    Oct 2013
    Posts
    30
    Character
    Yuno Loxaerion
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    I think TBN giving a minor DPS loss is fine, considering that DRK should be all about MP management, and converting that MP to either extra damage or mitigation.

    Other than that I generally agree with your assessment overall on the state of DRK. I think some of your proposed changes are pretty interesting but unfortunately I doubt Squeenix would implement them (they probably don't even look at these forums)
    (1)

  6. #6
    Player
    Lannybaby's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Lann Devereux
    World
    Exodus
    Main Class
    Warrior Lv 97
    They probably look at the JPN forums, but definitely not the NA ones. But who knows? Maybe the players of the Homeland are complaining as much as we are.
    (1)

  7. #7
    Player
    Nuclearducky's Avatar
    Join Date
    Oct 2013
    Posts
    30
    Character
    Yuno Loxaerion
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    From what I've heard JPN players are raising as much of a stink on the general tank issues, if not more. So that's reassuring.
    (1)

  8. #8
    Player
    Kid-Tempest's Avatar
    Join Date
    May 2014
    Posts
    15
    Character
    Kid Tempest
    World
    Adamantoise
    Main Class
    Black Mage Lv 91
    I agree whole heartedly. Drk need to bring something unique outside of being the class that lack self sustain. Mitigation is on point, but 1 small change could easily fix the class. Heck if Soul Survivor gave drk 20 seconds of no mana loss the class would be better. He's not saying its bad. Just that its lacking more than the others. Its always been lacking but it at least did better dps than pld in heavensward and that wasn't by much.
    (0)

  9. #9
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    I guess I will take my turn to be designer for a day then.


    I think two of the things they gimped the most need to be better. Dark Passenger is garbage; I see that they did what they did to it so that it would come out of the ST rotation (for the mp it added 150 pot, very good) but they made it so bad it now has no use. They need to suck it up and revert it, it was only up every 30s anyway.

    Blood Price was nerfed too far at 25% of its old value. Hell, they already locked it to Grit. Even if you use it with Delirium (low usage with its cooldown) to double the duration each use still only gives 1/2 the MP it did before. I think it needs to end up in the 50-75% range of its old MP returns if not just reverted out right. 25% of its old value is too little.
    (0)
    Last edited by Falar; 06-27-2017 at 08:47 AM.

  10. #10
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Some other things:

    CnS. I think this has identity issues now that our big hit is Bloodspiller. You have several skills to throw DA: SS, SE, Bloodspiller, and this every 60s. I think it should match its text and become our version of Ninja's reworked DwD. Base it should do 3 hits at 150 pot ea with no Dark Arts effect, but an MP restore per hit if used in Grit. They took away a lot of our oGCDs (Reprisal, low blow, DP) to make things easier for the casuals and this would make how and when to use DA easier to know as well as keep it a strong, "must use on cooldown" ability. It was also provide Grit with yet another advantage.

    Bloodspiller and Quietus come off the GCD.

    Quietus DA potency move to 240, to make the MP for DA worth it on mobs of 3.

    Soul Survivor needs SOME sort of use in ST fights and its MP return isn't so great now anyway with what SS can provide. I think attacking targets with SS active should build the Blackblood gage, with a bonus of 10-15 if they die under its effect.
    (0)
    Last edited by Falar; 06-27-2017 at 08:43 AM.

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