I think that instead of all of this, DRK would be made fine by giving TBN at 62 instead of Delirium.

I think that instead of all of this, DRK would be made fine by giving TBN at 62 instead of Delirium.
Honestly, I think TBN makes sense at 70. It's an effective mitigation tool with a very short recast period. You'll have it up and ready for every tank buster, plus it's ogcd. If I was a developer, I would think to save the better skills for last, so the player would have something to work for.
I think TBN giving a minor DPS loss is fine, considering that DRK should be all about MP management, and converting that MP to either extra damage or mitigation.
Other than that I generally agree with your assessment overall on the state of DRK. I think some of your proposed changes are pretty interesting but unfortunately I doubt Squeenix would implement them (they probably don't even look at these forums)
They probably look at the JPN forums, but definitely not the NA ones. But who knows? Maybe the players of the Homeland are complaining as much as we are.
From what I've heard JPN players are raising as much of a stink on the general tank issues, if not more. So that's reassuring.

I agree whole heartedly. Drk need to bring something unique outside of being the class that lack self sustain. Mitigation is on point, but 1 small change could easily fix the class. Heck if Soul Survivor gave drk 20 seconds of no mana loss the class would be better. He's not saying its bad. Just that its lacking more than the others. Its always been lacking but it at least did better dps than pld in heavensward and that wasn't by much.

I guess I will take my turn to be designer for a day then.
I think two of the things they gimped the most need to be better. Dark Passenger is garbage; I see that they did what they did to it so that it would come out of the ST rotation (for the mp it added 150 pot, very good) but they made it so bad it now has no use. They need to suck it up and revert it, it was only up every 30s anyway.
Blood Price was nerfed too far at 25% of its old value. Hell, they already locked it to Grit. Even if you use it with Delirium (low usage with its cooldown) to double the duration each use still only gives 1/2 the MP it did before. I think it needs to end up in the 50-75% range of its old MP returns if not just reverted out right. 25% of its old value is too little.
Last edited by Falar; 06-27-2017 at 08:47 AM.

Some other things:
CnS. I think this has identity issues now that our big hit is Bloodspiller. You have several skills to throw DA: SS, SE, Bloodspiller, and this every 60s. I think it should match its text and become our version of Ninja's reworked DwD. Base it should do 3 hits at 150 pot ea with no Dark Arts effect, but an MP restore per hit if used in Grit. They took away a lot of our oGCDs (Reprisal, low blow, DP) to make things easier for the casuals and this would make how and when to use DA easier to know as well as keep it a strong, "must use on cooldown" ability. It was also provide Grit with yet another advantage.
Bloodspiller and Quietus come off the GCD.
Quietus DA potency move to 240, to make the MP for DA worth it on mobs of 3.
Soul Survivor needs SOME sort of use in ST fights and its MP return isn't so great now anyway with what SS can provide. I think attacking targets with SS active should build the Blackblood gage, with a bonus of 10-15 if they die under its effect.
Last edited by Falar; 06-27-2017 at 08:43 AM.

There is a bunch of other stuff that I miss (Dark Dance, Reprisal, Scourge and Delirium visuals, etc) but I think this would make us good again, as well as more streamlined and fun. Some other tanking changes that are needed.
STR added to accessories. Obviously not in a 1:1 ratio with Vitality, but like the weaker of the two secondaries, with that being the cap so more melding STR.
Tenacity needs to be looked at as it currently looks like nothing and I think it is weird that Parry remains, but is hidden. This should be tied to weapons and the number visible, like block rate and amount on shields.
Damn 1000 char limit!!!
Of course, none of this will ever happen so..............
Last edited by Falar; 06-27-2017 at 08:44 AM.
Player
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote






