Part 1

Before I get into what I see as issues with dark knights, I would first like to thank the the developers for SB. I really enjoyed the story and game play elements, many of which felt new and creative.

I am primarily concerned with raiding and end game content. Having participated in the current ex primals I feel that dark knight is suffering from an identity crisis as well as being, in general, far less preferred than paladin. Paladin is bringing more to the table in general than either of the two other tanks, and at its heart this is the same imbalance than led to issues in the preference for War in 3.0. I believe the current theory crafters have hit the nail on the head, paladin is hitting harder, bringing more mitigation, have better self sustain, and more utility for the group than either warrior or dark knight. My excel spreadsheets of rotations also confirm this.