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  1. #11
    Player
    BolterAura's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    40
    Character
    Bolter Auros
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Me and another lancer went into ifrit, he better geared than I. I combo'd, he didnt. I did a full 5k dmg more than him (we still wiped around hellfire). Not combo-ing is a horrible idea, just need to time it and be careful after Hellfire.

    I also think killing all 4 nails is a little more difficult now.. as we do crap damage on them.

    PUG and MRD still get destroyed by being too close. Max auto-range is still too close for them.
    (0)

  2. #12
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    It just takes some quick maneuvering to combo Ifrit because while you're on his side if you get targeted with Eruption you can potentially get the tank caught on it too. MRD has always been able to stay out of Sear range but the "safe" area is very VERY tiny. Either way I wouldn't call sear damage getting "destroyed". It's annoying for sure but it shouldn't be anything your mages can't handle as long as all the DDs have second wind and cure.
    (0)

  3. #13
    Player
    Aistaraina's Avatar
    Join Date
    Mar 2011
    Posts
    335
    Character
    Aistaraina Lanae
    World
    Excalibur
    Main Class
    Bard Lv 66
    I'm glad this thread popped up. What once was a 5 minute fight is now 15. And it's not a fun 15 minutes like Moogle. It's the same boring, repetitive junk over and over.
    (1)

  4. #14
    Player

    Join Date
    Oct 2011
    Posts
    117
    Nothing apart from THM really works for the fight IMO.
    (0)
    Do you remember how it will feel, cold grinding grizzly bear jaws hot on your heels. - Jim Morrison

  5. #15
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I don't run out of mp on the ifrit fight(a little over 3800 mp with food), typically for the GLA sake I don't go to nuke crazy, and we let the dds get him down 2-3% before nuking. I like to Thunder,Thundara, parsimony Thundaga, then I at least wait for thundaga's recast timer, I do not spam the "thunder, thundara" portion until thundaga comes back, if we're going for "don't steal hate and conserve mp" if you're trying to mana burn that thing then spam, but if you're not, you gotta not go nuke crazy. When he pops the spikes I like to stoneskin then when he jumps I use sanguine right for the def and start curing as usual, if someone didn't eff up, should be done with the fight soon. I don't really help people with the spikes, I just let a couple dds do it, if my stoneskin is up maybe I'll fux with it, but I need to concentrate on not getting exploded so he doesn't kill my stoneskin (ANGRY FACE when that happens).

    Honestly the classes is balanced, its the people that aren't, I haven't beaten ifrit due to simple mistakes of people during a fight (mainly people not paying attn to hellfire and wiping, and there's only 2-3 people alive and its not enought, or if you're tank died during hellfire >.<), not because the classes weren't balanced. And yes I rage :/


    When we tried to stack thm's someone was like "why so many mages" LOL
    (1)
    Last edited by zaviermhigo; 12-20-2011 at 06:38 AM.

  6. #16
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Seriously, you just have to approach the fight differently and remain consistent. Now that you can't rely on chainspell Raises anymore you have to be very careful not to die. We've gotten our kill times to around what it was pre-patch with a varied group, after our first 1.20 kill left us with a minute or so left on the clock, so it's mostly getting used to new mechanics.
    (0)

  7. #17
    Player ejiboo's Avatar
    Join Date
    Dec 2011
    Posts
    167
    Character
    Eji Boo
    World
    Hyperion
    Main Class
    Marauder Lv 50
    gld, con, con, arc, thm, thm, thm, thm beat him down in around 12 minutes and had some straggling thms; it was our first time doing ifrit as a group post patch and only did 2 fights. as the arc i came out top dps but thm definitely has more potential. fun fight running all around the back area!

    there is a safe spot from plumes just to the left and a step forward from this green patch of like 3 rock looking things about 1/4 towards ifrit from where you enter. it's super far away and you can still shoot/cast. sweetspot!
    (0)

  8. #18
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I hear THM is really good against Ifrit now.
    (0)
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  9. #19
    Player
    buritoslicer's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lomnisa
    Posts
    653
    Character
    Buritoslicer Buritosandwich
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Majidah View Post
    Seriously. I timed out with my party several times already even breaking it's horn.

    Setup:

    gld, 2 con, bunch of lnc and mrd.

    If you're going to "balance" our classes please "balance" the bosses.
    I'll ignore the high sarcasm in your post topic, and answer seriously:

    I was in a pretty good group yesterday, we were pretty mixed class wise (2 conj 1 thm 1 mrd 1 pug 2 lnc)... Are you checking your party member's DD output? Meaning take a look at how fast Ifrit's health is going down... If it is slow, then you know you need to better your DPS output.

    There is also the rare case where Ifrit just wants to keep jumping the whole fight, which is a complete pain in the neck.

    gld, 2 con, bunch of lnc and mrd.
    How the heck is your group balanced? A balanced group would be like 2 con 1 gla 1thm 2 lnc 1 pug 1 mrd. spamming lnc and mrd isn't exactly smart, because not every person who plays the mele class can do the job properly because of the difficulty the mele classes face during the fight.

    Check your output, that should tell you whats the problem. Remember, mele classes do have the disadvantage when it comes to Ifrit.

    And by balance I mean nerf.
    Oh, and shall SE pass out Ifrit weapons just because a player feels entitled to it? I'm thankful for the difficulty involved in Ifrit, it weeds out the uncoordinated, underperforming players who could use a bit more edge on their game. Theres reasoning behind the Materia system, lets use a bit application here.
    (1)
    Last edited by buritoslicer; 01-11-2012 at 03:56 AM. Reason: Nerf addition.
    (*) Buritoslicer Buritosandwich - CounterPost XIV of Sargatanas
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  10. #20
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Everyone is really good if you are judicious with your combo use and don't do a side combo and kill other people with eruptions =P Thm is all about spike damage at a prime opportunity now so it's very suited for the Ifrit fight, but every other class works great now if you are careful. I've been pushing my DD'ing on CNJ while still being a main healer and it's helped speed up fights a bit.
    (0)

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