Quote Originally Posted by NocturniaUzuki View Post
I don't care about my actual damage output as a tank. I just wish they hadn't butchered tanks pre-70, gameplay-wise. DRK felt so rewarding to play well in 3.X. Now, it's just frustrating to do anything but stay in Grit all the time. I can still stance dance, but it's frustrating to do and my cooldowns don't aligned properly for it. They completely destroyed Blood Price in exchange for its Lv70 functionality. Well that's great and all if you're Lv70, but if you're either a) a new player trying out DRK or b) want to do any sub-70 content, then DRK suddenly feels like you're playing half a class.

Ultimately, what experienced players want when they say "We want our damage back" or "Revert tank changes" is the ability to actually be able to DPS if they play well. It's supposed to be a reward for high-level play, not just a freebie. So I don't think they should just hand tanks DPS potential on a silver platter. But just like healers can do a lot of damage if they play their cards right, tanks should be able to do the same. Pre-Stormblood, tanks were able to do that - at all levels. Now, playing tank, especially pre-70, just feels wrong.
Personally I just dislike the VIT/STR change, idc about dmg, nor having higher dmg for risk.

my main issue is SOLELY that Reprisal, and its procs, low blow, and its procs, and dark passenger are no longer what they were.

While being able to frontload some dmg on a monster in solo is a great feature of these in 3.x, I would accept the loss in dmg, if they at least kept the procs, and added enmity potency on them, as if they still did dmg.
I find it fun to weave low blow on my primary target for stun, reprisal my 2nd target, then low blow the 2nd when reprisal wears off, reprisal the 3rd target, then low blow the 3rd target, in order to maximize my mitigation, but with the procs gone, and reprisals durations and effectiveness lower, this is no longer possible.

I also would put reprisal/lowblow on mobs I wanted a bit more threat on, but wasnt quite going to combo.

Dark passenger is a DPS loss, and not really that good for mitigation either. (But that is pretty much the ONLY thing its good for, but just not at that cost)
So its been removed from my bar, until they fix it.

While I can semi enjoy Plunge, Salted Earth, and Carve-n-spit, They have minor issues I dont find as fun about them.
Animation lock on Plunge, the requirement of DA, slowing down the moment I would carve-n-spit on single target. (fine in AoE) and Salted Earth being less "fun" to use on controller/keybord, w/o the use of a mouse. (Not terrible, as I use a macro, but not as fun when it feels clunky this way)

I would pretty much accept all the other changes though, even if they arent amazing. Just wish the job was fun again.
I would accept being the worst in mitigation and DPS, if the job was fun.