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  1. #1
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Leigaon View Post
    The direction they're facing is a nice change, it just now needs some tweaking it seems. Problem is the ones who demand the change aren't giving any real good ideas to help enhance the game play, instead they're suggesting changes that revert it back to the good ol' days.
    Something I suggested on these forums before: have just enmity generation caused by attacks and abilities increased by VIT for all tank role jobs. That way, tanks get what they want (increased enmity) and devs get what they want (tanks not doing ridiculous amounts of damage). They could even take it a step further and have that enmity generation bonus only active while a tank is in their respective tanking stance.
    (0)

  2. #2
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kazrah View Post
    Something I suggested on these forums before: have just enmity generation caused by attacks and abilities increased by VIT for all tank role jobs. That way, tanks get what they want (increased enmity) and devs get what they want (tanks not doing ridiculous amounts of damage). They could even take it a step further and have that enmity generation bonus only active while a tank is in their respective tanking stance.
    Could also make Tenacity actually useful and have enmity generation boosted by it.
    (2)