For me it sounds like the ability that allow you use dps stance like whole encounter without worrying about enmity.
For me it sounds like the ability that allow you use dps stance like whole encounter without worrying about enmity.
The thing about shirk is that both MT/ST needs to use it to have a DPS increase in fights. If only one person uses it, it kinda defeat the purpose as the other person will probably be doing their emnity combo when you shirk them.
IMO this ability is more for higher play style like savage content.
i use it alot in laskmi farm to have 2nd highest enmity on the list while stay in DPS stand, provoke to have same enmity as MT and shirk 25% of this back to MT
Shirk is for any fight involving tank swaps, not just for world prog. Shirk is amazing for enmity manipulation. It makes aggro a non-issue. It's a fantastic ability.
You have five slots. Rampart is hands down the best ability, Provoke is a necessity, and Convalescence is just too good to pass off. So you're left with two slots and tasked with picking between Awareness, Reprisal, and... Shirk.
Between nullifying critical hits and making tank swaps easier, I'd say a 10% damage mitigation wins.
Now Awareness isn't actually a proper cooldown, unless you know beforehand you'll be hit with a crit, and that only applies in certain fights.
So I can understand why people might take Shirk over Awareness, but it is NOT better than anything else. Does it make swapping easier? Of course, but it is by no means needed to pull off a tank-swap successfully. Is it a requirement? Definitely not. But I can already see that's not going to stop certain tanks from rage-quitting parties the second they find out the other tank didn't bring Shirk. Like yeah, maybe it'll be better than Awareness THERE, but it's NOT something anyone should be whining about. -_-
It's not used to help with tank swaps, it's used to buy you more enmity lead before you need to use your aggro combo again. It will only be useful when you're min-maxing stuffs to boost your dps.
Well awareness is almost mandatory for WAR since Raw Intuition crits from everywhere except the front where you get 100% parry. I haven't dabbled in Shirk yet as the cd is too long and provoke + enmity combo finisher still works the best. Though I can see it's use, as a war tank I really only have one more spot to fill and that's for a stun.
I was actually gonna mention that in my previous post, but ran out of character space. However, I also mentioned that if you play it well, you will only ever have to use Raw Intuition in situations where you know you won't be having to move all that much, meaning the risk of a critical hit slipping past will be rather small. So if you know you'll be having to move a lot or tanking multiple enemies, you'll use something else like Vengeance or maybe even Inner Beast.
Not telegraphed but 100% predictable. He always uses one right before/during his second melee (so just CD on the pull), and all the other times he does it a few globals after the knockback/line mechanic in P1.
Looks like for shirk voting people who forgot that tanks main goal to reduce incoming damage making healers life easier and survive tank busters with not critticaly low hp,not doing extra few points of damage as MT in hard fights,sorry for my english.
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