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Thread: Why Shirk?

  1. #31
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    For me it sounds like the ability that allow you use dps stance like whole encounter without worrying about enmity.
    (2)

  2. #32
    Player
    Dalmacus's Avatar
    Join Date
    Aug 2014
    Posts
    349
    Character
    Emilia Summers
    World
    Chocobo
    Main Class
    Gunbreaker Lv 90
    The thing about shirk is that both MT/ST needs to use it to have a DPS increase in fights. If only one person uses it, it kinda defeat the purpose as the other person will probably be doing their emnity combo when you shirk them.

    IMO this ability is more for higher play style like savage content.
    (0)

  3. #33
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    i use it alot in laskmi farm to have 2nd highest enmity on the list while stay in DPS stand, provoke to have same enmity as MT and shirk 25% of this back to MT
    (1)

  4. #34
    Player
    JarenWard's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    1
    Character
    Jaren Ward
    World
    Odin
    Main Class
    Warrior Lv 70
    Shirk is for any fight involving tank swaps, not just for world prog. Shirk is amazing for enmity manipulation. It makes aggro a non-issue. It's a fantastic ability.
    (2)

  5. #35
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    You have five slots. Rampart is hands down the best ability, Provoke is a necessity, and Convalescence is just too good to pass off. So you're left with two slots and tasked with picking between Awareness, Reprisal, and... Shirk.

    Between nullifying critical hits and making tank swaps easier, I'd say a 10% damage mitigation wins.

    Now Awareness isn't actually a proper cooldown, unless you know beforehand you'll be hit with a crit, and that only applies in certain fights.

    So I can understand why people might take Shirk over Awareness, but it is NOT better than anything else. Does it make swapping easier? Of course, but it is by no means needed to pull off a tank-swap successfully. Is it a requirement? Definitely not. But I can already see that's not going to stop certain tanks from rage-quitting parties the second they find out the other tank didn't bring Shirk. Like yeah, maybe it'll be better than Awareness THERE, but it's NOT something anyone should be whining about. -_-
    (0)

  6. #36
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    It's not used to help with tank swaps, it's used to buy you more enmity lead before you need to use your aggro combo again. It will only be useful when you're min-maxing stuffs to boost your dps.
    (0)

  7. #37
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by BluexBird View Post
    Now Awareness isn't actually a proper cooldown, unless you know beforehand you'll be hit with a crit, and that only applies in certain fights.
    Well awareness is almost mandatory for WAR since Raw Intuition crits from everywhere except the front where you get 100% parry. I haven't dabbled in Shirk yet as the cd is too long and provoke + enmity combo finisher still works the best. Though I can see it's use, as a war tank I really only have one more spot to fill and that's for a stun.
    (0)

  8. #38
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    I was actually gonna mention that in my previous post, but ran out of character space. However, I also mentioned that if you play it well, you will only ever have to use Raw Intuition in situations where you know you won't be having to move all that much, meaning the risk of a critical hit slipping past will be rather small. So if you know you'll be having to move a lot or tanking multiple enemies, you'll use something else like Vengeance or maybe even Inner Beast.
    (0)

  9. #39
    Player
    Felorr's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    116
    Character
    Felorr Bhakti
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Harz View Post
    He's actually far more dangerous in the first phase with untelegraphed Assails hitting you for 30k+, but I'm in shield for a large portion of that phase so it doesn't matter.
    Not telegraphed but 100% predictable. He always uses one right before/during his second melee (so just CD on the pull), and all the other times he does it a few globals after the knockback/line mechanic in P1.
    (0)

  10. #40
    Player
    Terria's Avatar
    Join Date
    Nov 2015
    Posts
    7
    Character
    Karin Velen
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Looks like for shirk voting people who forgot that tanks main goal to reduce incoming damage making healers life easier and survive tank busters with not critticaly low hp,not doing extra few points of damage as MT in hard fights,sorry for my english.
    (1)

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