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Thread: Why Shirk?

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  1. #1
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    You have five slots. Rampart is hands down the best ability, Provoke is a necessity, and Convalescence is just too good to pass off. So you're left with two slots and tasked with picking between Awareness, Reprisal, and... Shirk.

    Between nullifying critical hits and making tank swaps easier, I'd say a 10% damage mitigation wins.

    Now Awareness isn't actually a proper cooldown, unless you know beforehand you'll be hit with a crit, and that only applies in certain fights.

    So I can understand why people might take Shirk over Awareness, but it is NOT better than anything else. Does it make swapping easier? Of course, but it is by no means needed to pull off a tank-swap successfully. Is it a requirement? Definitely not. But I can already see that's not going to stop certain tanks from rage-quitting parties the second they find out the other tank didn't bring Shirk. Like yeah, maybe it'll be better than Awareness THERE, but it's NOT something anyone should be whining about. -_-
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  2. #2
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by BluexBird View Post
    Now Awareness isn't actually a proper cooldown, unless you know beforehand you'll be hit with a crit, and that only applies in certain fights.
    Well awareness is almost mandatory for WAR since Raw Intuition crits from everywhere except the front where you get 100% parry. I haven't dabbled in Shirk yet as the cd is too long and provoke + enmity combo finisher still works the best. Though I can see it's use, as a war tank I really only have one more spot to fill and that's for a stun.
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