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  1. #1
    Player
    Janhyua's Avatar
    Join Date
    Aug 2014
    Posts
    451
    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    It's a dead fight and it will be nerfed the queue time is dead

    And consider how it kill so many causal player they will have no choice but to nerf it so the causal can finish the story in the near future when literally no body queue for that crap lol

    It give little to no reward
    (0)

  2. #2
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Janhyua View Post
    It's a dead fight and it will be nerfed the queue time is dead

    And consider how it kill so many causal player they will have no choice but to nerf it so the causal can finish the story in the near future when literally no body queue for that crap lol

    It give little to no reward
    Ok, so heres an idea, because reckless nerfs are bad design and are bad for the community as a whole:

    Instead of nerfing the fight, add a good reward. Currently the reward for beating The Royal Menagerie is 10 verity, that is it, and you are right, nobody is going to run it for 10 verity. Let us compare this to two other instances, Ala Mhigo (80 verity*) and Lakshmi/Susano EX (15 verity* + gear each), looking at these fights I would request that rather than nerfing the encounter, put the reward up to 35-40 verity* per run, OR have a daily quest in which you do the fight and get 100 verity* for your trouble. This would keep the content from dying, and allow new players to get through it with the help of more experienced player who as time goes on will overgear the fight and bring the difficulty down at a natural pace.

    *Verity will be replaced with the new tomestone in savage patch and numbers will be adjusted accordingly.

    Quote Originally Posted by RaizeGraymalkin View Post
    And again why keep it this way? It's casual content. There really is no reason to.
    You are still yet to answer my question, instead filling the thread with vitriol. I will ask you again, the fight was clearly intended to be this difficulty, why would the devs do that if it was supposed to be casual and faceroll?

    Why keep it this way? Because the devs designed the fight this way and a lot of people enjoy it. And too many times has good content been nerfed so that the lazy can sleep their way through it, and I am making a stand to end that horrible design practice.
    (4)
    Last edited by Lambdafish; 06-26-2017 at 06:59 PM.

  3. #3
    Player
    Sammix87's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    154
    Character
    Fina Kisne
    World
    Zodiark
    Main Class
    Bard Lv 80
    Quote Originally Posted by Lambdafish View Post
    Why keep it this way? Because the devs designed the fight this way and a lot of people enjoy it. And too many times has good content been nerfed so that the lazy can sleep their way through it, and I am making a stand to end that horrible design practice.
    I agree with you on this. I pretty much enjoyed everything in the expansion, for me it was incredibly fun to have new content with a few added ideas. It's a shame that Yoshi-P and his team design this wonderful content for us and all some players do is complain about it. Personally, I don't want epic faceroll/easy peasy content all the time because what's the point of playing it or paying for it?

    Also, I find some of the people complaining about the QTE amazing, aside from the people who have legit medical reasons, as this game requires you to push buttons to perform rotation and then the one time you have to press a button to survive nobody wants to. Once you get passed that one QTE the fight is basically dodge AOE, kill the tail add, run away from each other when you get chained and dps the boss. Like almost every other fight in this game. Everyone can even SPRINT off of an AOE as it no longer consumes your TP.....
    (2)