Because it allows progression in endgame. The game has had a real problem of dumbing down all content to the point where even the endgame raid is now much easier than it used to be. The idea that you must beat all content with no wipes is a vile mentality that is killing this game for a large portion of players.
I'd say my suggestion benefits the game a whole lot.
Edit: I guess I will give you a courtesy and explain in detail why this is the case. Observe the difficulty of heavensward content and how it messed a lot of players around and affected the community negatively:
- Firstly steps of faith came out, it was not challenging but it presented something that you needed to put thought into: it was nerfed to the point that it is difficult to lose, rubbing people the wrong way about the direction of content difficulty, and setting a precident that you don't have to be good, you only need to wait for the nerf.
- Gordias came out, presenting content that was made overly difficult and had extremely low clear numbers, a problem which is not isolated but is linked in with the next point:
- Void ark was tuned to be very easy. Which left a massive skill rift between players, with void ark players being extremely casual and Gordias players extremely hardcore, there was nothing in the middle, and the steps of faith effect did not help this problem at all, people just expected nerfs.
- 3.3 comes around and is the perfect patch in terms of difficulty IMO. We got Nidhogg NM and weeping city, two pieces of content that due to the steps of faith effect people expected to cry nerf and have them made easier. But the community prevailed and the difficulty stayed, and it didn't cause any problems to have content (Nidhogg NM was MSQ remember) that wasn't faceroll.
(The point at which the cry nerf crowd lost for 3.3: https://youtu.be/BJwPCxau7CA?t=849)
- Unfortunately, 3.4/5 reversed that by having Zurvan and the Creator tuned very low and are far easier to beat than the content before it. While not all bad, it does affect the community's mentality towards content difficulty, and we get the steps of faith mentality again.
The reason this thread exists is because of what happened in 3.3. The community pushed against cries for nerfs and prevailed, and we got a great patch with content that actually had meaning and challenge, which the community adapted to, that push should have set a precedent from then, but unfortunatly the devs didn't enforce that. Basically, I want patches to be like 3.3, I don't want another 3.1 that divides the community again.



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