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  1. #1
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Honestly, I loved it. More so that I feel I got to put RDM to a real test having to help revive, share MP with healers, all while staying within a high DPS margin (got 4 commends from that fight). I will say it is hard but only to those who physically can not react in time or those who do not pay attention to markers or past fights...or if you skipped with a potion only to get smacked by past primal attacks and have zero idea what to expect. Ice floor for example. :3

    I really hope this stays as is or we at least see an EX version if they do dumb it down.
    (1)

  2. #2
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    They don't need to nerf the boss but need to add way heavier rage quitter penalty, like 2 hours. After waiting the DF queue for a full hour I'm calling it quits for the night.

    Our lives are at the mercy of prima donna
    (1)
    Last edited by Dyvid; 06-26-2017 at 11:51 AM.

  3. #3
    Player
    Sayora's Avatar
    Join Date
    Apr 2014
    Location
    Limsa
    Posts
    64
    Character
    Kani Kani
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Dyvid View Post
    They don't need to nerf the boss but need to add way heavier rage quitter penalty, like 2 hours. After waiting the DF queue for a full hour I'm calling it quits for the night.

    Our lives are at the mercy of prima donna
    A penalty that's twice the duration of trial time limit? Don't be absurd, people will just log out when they get it. Unless you're suggesting you attach a two hour penalty to people who actually might DC in an instance due to actual accidents. Thirty minutes is a fine penalty.
    (0)

  4. #4
    Player
    Lildragora's Avatar
    Join Date
    Jun 2017
    Location
    The Azim Steppe
    Posts
    218
    Character
    Lillian Mandragora
    World
    Leviathan
    Main Class
    White Mage Lv 70
    I agree. It is a good difficulty, all the mechanics should have been experienced before and at this point you should have at least a shred of raid awareness or how to handle mechanics. The fight is not hard. That's not to say, perhaps a jump potion player joins in which it may be a bit hard for them but it falls on the party to explain things when someone obviously doesn't know what to do. If they are not receptive to help then that is their problem, not the parties, not SE's, no ones but themselves and as such they should have to try again. If the party doesnt want to work with someone who is obviously struggling... well just shame on them. Bad sportsmanship, it's called a "party" for a reason; mingle a little bit.

    IF SE wants more people doing end game content, I feel the smartest thing to do would be to not touch this fight at all. Dont coddle them, but make them feel accomplished. this makes me think back to when I was working on Titan HM for my relic. I spent a good portion of a week trying to get that fight and every bitterness I felt was amplified happiness when I finally got that clear. It only made me want to get that next rush all the sooner. Maybe that was just me though.
    (2)

  5. 06-27-2017 01:19 AM
    Reason
    Not worth the debate.....

  6. #6
    Player
    Intellion's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    72
    Character
    Remi Myrtoa
    World
    Cactuar
    Main Class
    Dark Knight Lv 90
    In typical video game conventions since the days of old, the final boss is, nearly all of the time, the most challenging boss of the campaign for obvious reasons. In Stormblood, The Royal Menagerie, being the final boss, also happens to be the hardest boss of the MSQ. So in other words, Stormblood is just following standard video game conventions, like most other games, new or old. What exactly is the problem here, again?

    The final boss doesn't need to be nerfed, nor should it. After the curbstomping that is Ultima and King Thordan, The Royal Menagerie is the first FF14 final boss that truly felt like a real final boss battle to me. If you're having trouble, learn the mechanics of the fight and practice. If you don't understand what "mechanics" are to begin with, spam Bardam's Mettle over and over again until you can clear the second trial comfortably. If you keep failing even that, well, what else can I say but "git gud?"
    (2)

  7. #7
    Player
    Nandalowell's Avatar
    Join Date
    May 2012
    Location
    Ishgard
    Posts
    258
    Character
    Nan Lowell
    World
    Balmung
    Main Class
    Archer Lv 25
    I just wanted to add my praise in that the final boss was freaking fantastic. Even though the mechanics are super easy getting 8 people to do them right was not; we finally beat him with 8 minutes on the clock. Super satisfying, would fight a boss like that again.
    (5)
    "People have the right to choose their own path to destruction."

  8. #8
    Player
    EorzeaHero69's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah, Thanalan
    Posts
    738
    Character
    George Strong
    World
    Excalibur
    Main Class
    Paladin Lv 100
    I like the difficulty as it is. People asked for Ozma nerfs and they didn't touch it at all, so I doubt that the final boss will be nerfed either.
    (0)

  9. #9
    Player
    Janhyua's Avatar
    Join Date
    Aug 2014
    Posts
    451
    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    It's a dead fight and it will be nerfed the queue time is dead

    And consider how it kill so many causal player they will have no choice but to nerf it so the causal can finish the story in the near future when literally no body queue for that crap lol

    It give little to no reward
    (0)

  10. #10
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Janhyua View Post
    It's a dead fight and it will be nerfed the queue time is dead

    And consider how it kill so many causal player they will have no choice but to nerf it so the causal can finish the story in the near future when literally no body queue for that crap lol

    It give little to no reward
    Ok, so heres an idea, because reckless nerfs are bad design and are bad for the community as a whole:

    Instead of nerfing the fight, add a good reward. Currently the reward for beating The Royal Menagerie is 10 verity, that is it, and you are right, nobody is going to run it for 10 verity. Let us compare this to two other instances, Ala Mhigo (80 verity*) and Lakshmi/Susano EX (15 verity* + gear each), looking at these fights I would request that rather than nerfing the encounter, put the reward up to 35-40 verity* per run, OR have a daily quest in which you do the fight and get 100 verity* for your trouble. This would keep the content from dying, and allow new players to get through it with the help of more experienced player who as time goes on will overgear the fight and bring the difficulty down at a natural pace.

    *Verity will be replaced with the new tomestone in savage patch and numbers will be adjusted accordingly.

    Quote Originally Posted by RaizeGraymalkin View Post
    And again why keep it this way? It's casual content. There really is no reason to.
    You are still yet to answer my question, instead filling the thread with vitriol. I will ask you again, the fight was clearly intended to be this difficulty, why would the devs do that if it was supposed to be casual and faceroll?

    Why keep it this way? Because the devs designed the fight this way and a lot of people enjoy it. And too many times has good content been nerfed so that the lazy can sleep their way through it, and I am making a stand to end that horrible design practice.
    (4)
    Last edited by Lambdafish; 06-26-2017 at 06:59 PM.

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