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  1. #1
    Player
    AntiRivet's Avatar
    Join Date
    Jan 2015
    Posts
    4
    Character
    Kaz Vahara
    World
    Leviathan
    Main Class
    Thaumaturge Lv 70

    Consolidation of Skills Inquiry from a Gamepad User

    Was hoping to get some clarity on why certain things remained separate, input wise. For example, the Red Mage melee skills; in PVP, they're one button that changes depending on which move is next in the sequence, why wouldn't it be this way in PVE?

    Also, things like Black Mage's Blizzard I and Blizzard III seem to be odd separations, considering that Blizzard I no longer has heavy attached? Why not just combine them into one skill that scales in speed, damage and Umbral Ice at a particular level, much in the same way Thunder does?
    (2)
    Prepare yourselves for a Kaztastrophe!

  2. #2
    Player
    Priya's Avatar
    Join Date
    Jun 2012
    Posts
    493
    Character
    Priya Eridian
    World
    Leviathan
    Main Class
    Machinist Lv 90
    I've been wondering the same thing. Quoting myself from another thread:

    Quote Originally Posted by Priya View Post
    If a skill is only active under certain conditions, such as being a proc, the button should change as it does in pvp. For example, Jolt 2 procs Impact, and you will always use Impact over Jolt; the Jolt button should change to impact in PvE just like it does in PvP. You literally cannot use impact otherwise, so it doesn't need its own button.

    Similarly Ver Holy/Flare are only available once certain conditions are met and they should replace Ver Stone/Fire respectively. Especially since the former will proc the latter after use. You need 4 key binds for these spells when you should really only need 2.

    Another example is when Bahamut is out, Ahk Morn should replace the Deathflare key. Also, Ruin should have been upgraded to Ruin 3 like other numbered spells.

    I don't mind keeping non conditional skills separated for PvE as that keeps a little bit of risk involved ("oops, I fat-fingered that"), but if a skill literally cannot be used except under certain conditions, the key should change accordingly, even in PvE.

    Combat in the current form feels almost as bloated as it did in Heavensward. I'm not seeing the pruning I was promised aside from tiered spells. It's still necessary to bind abilities to awkward keys.
    (1)
    Last edited by Priya; 06-26-2017 at 09:47 PM.

  3. #3
    Player
    Vincenti's Avatar
    Join Date
    Sep 2015
    Posts
    14
    Character
    Nova Sterling
    World
    Phoenix
    Main Class
    Gunbreaker Lv 80
    Just made a post about this in UI lol, oops.

    either way i love the idea of this ever since trying it in PVP. I think it could only be beneficial and if anyone doesn't like it, just add the option to disable it in the character menu an make it a win win.
    (0)