1- The ability purge reduced a lot of flavoring and visual appeal of tanks while our new stuff isn't visually impressive with exception of paladins. You should add unique effects that change depending on job for the role skills. DRK's getting their old Shadowskin effect back and WARs getting Foresight but with something fierier perhaps?
2- The lack of dmg bonus to VIT has newbie tanks fresh out of 60 scrambling to keep threat. If you aren't adding back dmg to VIT or adding STR to our role exclusive accessories then please give HQ weapons as job quest rewards for now.
3- So we get a gauge cool but it's another 3 levels before we can do anything with it. I don't think you Q&A tanks very much and healers a bit less. Seriously, why would you nerf Scholars of all people?
4- A lot of people are complaining about a lack of fun and complexity while at the same time increasing the chore part of tanking. A complete rework overtime would be nice.