I am a bit confused, another healer told me, that if you put Direct Hit on your equip, it also influences your heals, not really sure about it, since the tooltip of Direct Hit, says only for magic and physical attacks
I am a bit confused, another healer told me, that if you put Direct Hit on your equip, it also influences your heals, not really sure about it, since the tooltip of Direct Hit, says only for magic and physical attacks




Could they mean critical hit? Last I checked/heard direct hit was only a dps stat, virtually useless on healers?
Yeah i think it's definitely crit /det this time for us.

I hit i314 tonight on WHM, and what you meld doesn't really matter. The difference between max crit and no crit is about 2k on individual crit heals, and about 3% on crit rate. I ended up with over 19k MP with no Piety melds, and ~20.5k with max melds.
I saw the most difference melding spell speed, but that's personal feel of the class. Without SpS melds, I had cast times over 2.4, which just kinda hurt. I'm down at 2.35(?) now with max SpS, and everything flows nicely. SSS Ex dummies clear with 22 seconds to spare. Sitting at ~1200 crit, ~1000 det, ~1400 SpS.
Edit: I think it will be Crit for WHM in the long run, for the cooldowns reductions on crit cures, but I'm not inclined to stack that until we can get over 20% crit rate.
Edit 2: You could get to 1984crit with food and favoring some i310 over i320 which is 18.3%, so whatever makes you happy.
Last edited by Kethic; 06-28-2017 at 02:25 PM.

Just tested some piety on my SCH, and it seems that every point of piety gives roughly 3.32 mp, with a grade 5's 11 piety giving 36 mp each. If you maximized piety, you'd only gain roughly 600-700 max mp, in lieu of other important secondary stats, as well as a paltry 60-70 mp gain per minute on aetherflow and 13 mp gain per tick on passive regen. I recorded the changes after every piece of materia affixed, and can confirm that the mp gain doesn't scale with your total mp, it's a flat 3.32 per point.
Edit: Silly me, forgot grade vi. I'd imagine the jump to +40 pie per mat would be significantly better, but I assume the flat rate would stay the same, giving you roughly +128 mp per mat.
Last edited by Multifridgeman; 06-29-2017 at 08:30 AM.

how much crit is too much? or is there such a thing!
im currently ilvl311 and just been putting crit/pie materia with some det if i cant do crit/pie
atm i have 1770 crit, 1067 det and 1515 pie
Direct Hit. Sub stats arent needed for healing.
You cant plan with crit healing.
I'm most likely going this route once I see how things are in Savage, at the very least put in a crit 6 when I'm not near crit cap on a piece then Direct hit the rest.
Are there numbers out there yet for Direct hit rates for healers?

Direct Hit only applies to DPS, not healing. So you can use it for boosting your down time do I guess, but it feels inefficient compared to other stats that have 2 or 3 benefits.
Gathering data on Direct Hit is slow because it's not called out in the data stream, so they're having to do it by hand.
Looking at it from a sch perspective and it's always downtime just about for them so it should be a solid boost, direct hits not being called out on the data stream is a really weird oversight dangDirect Hit only applies to DPS, not healing. So you can use it for boosting your down time do I guess, but it feels inefficient compared to other stats that have 2 or 3 benefits.
Gathering data on Direct Hit is slow because it's not called out in the data stream, so they're having to do it by hand.
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