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  1. #21
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Zohnax View Post
    Ah, I never noticed there was an additional Shoulder Tackle icon that said Riddle of Wind, lol.

    There was supposedly some parse results posted up on reddit that showed the tier of where all the jobs ranked in terms of damage.

    I understand, a reduction of 15% can feel like a lot, but in reality, people should think of it as MNKs putting more focus into their attacks rather than just flailing wildly. ;3

    EDIT:
    But yeah, I'm not sure how much I believe that, tbh. I've seen some nice Crits with Tornado Kick for 24k+ and if Crit'ing a Forbidden Chakra a GCD before that for like 10k+? So good.
    While the parses on reddit are a decent guideline, don't forget that there are so many variables that weren't accounted for. Supposedly those were Stone Sea Sky parses so it would have been sub 3 mins which is far too short, dunno if pots or food were included, obviously mnk wouldn't have been able to use their biggest ability in the expansion etc etc So take it with a pile of salt (see what I did there, cause everyone is so damn salty about their classes and samurai being so op including myself haha kill me)
    (0)

  2. #22
    Player
    deonfoxfangs's Avatar
    Join Date
    Jun 2017
    Posts
    6
    Character
    Deon Foxfangs
    World
    Cactuar
    Main Class
    Monk Lv 70
    This may be a weird answer but its biggest problem is it lasts too long.

    Feelings about Monk becoming a burst class aside, it's very good when you pile on most/all of your oGCD abilities during it, especially during your opener with the extra chakras from Brotherhood. The problem is you burst all of those out in a handful of seconds and then you're left with 10-15 seconds of just... doing your rotation but as if you were covered in molasses.

    I get that it's intended to be used with Brotherhood but it needs a shorter duration + shorter cooldown. Drop the length and drop the CD to 60. This also ensures it always lines up with both Elixir Field and Howling Fist.
    (0)

  3. #23
    Player
    Blacktestament7's Avatar
    Join Date
    Sep 2015
    Posts
    69
    Character
    Astrea Blackthorne
    World
    Siren
    Main Class
    Monk Lv 70
    RoF is a particularly bad skill, no two ways about it. While calling it a nerf I feel is overexaggerating, it being completely against the fundamental idea of a monk isn't. While many considering the balance between the increase per hit and slower GCD acceptable, I don't. It makes monk feel terrible when it's used. The slow down makes the monk feel awkward and clunky like playing a Dragoon but stuck knowing GL and consistency is still the rule of monk not this burst. RoF, RoE, Deep Meditation, Tackle Mastery and Brotherhood all feel poorly designed to me. Maybe it's just me but I flat out just don't have fun playing monk like this
    (0)

  4. #24
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    I was on the anti-monk and rework Monk hype train up until launch, especially since on paper Riddle of Fire and such sound pretty bad... But honestly, after having gotten the job to 70, played it in a few EXRs and gotten some Susano EX clears, I am pretty happy to say that I was completely wrong about the job.

    Monk right now is actually a monster. It does have a bit of weird and janky stuff to work out with Tackle Mastery, Tornado Kick, and overall being far too reliant on RNG and team comp, but it's most definitely a contender for the top melee slot still. If you know what you're doing, and you use your skills well, you'll beat out just about anybody. Even Riddle of Earth, loathe as I am to admit it, does have a couple of moments to shine in fights like Susano EX, where you can use it to refresh your stacks without relying on PB. It lets you keep PB for the stuff that's absolutely unavoidable, like getting gaol-ed (feelsbadman).

    I didn't like Riddle of Fire in concept, but it feels much better once you're able to layer Brotherhood on top of it. You feel pretty slow, but it's easy to forget the slowness when you're busting out 2 or 3 12k Forbidden Chakras during the window of power.

    I feel very rewarded for having committed to the job, and even though I do plan to get Samurai to 70, I'll be playing Monk for a long time to come.
    (1)

  5. #25
    Player
    Dregenfox's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Adaire Crimson
    World
    Coeurl
    Main Class
    Summoner Lv 70
    Lowering the duration of riddle of fire but increasing it's effect could make it work without having to add a major rework to the skill.

    Something like 8s duration, 35% increased damage, -10% speed. Lower CD to 60s.

    Basically make the buff be something you unload all your oGCD's on, a couple spike GCD's, then back to regular rotations. The 20s duration just feels way too long.
    (0)
    Last edited by Dregenfox; 06-26-2017 at 11:44 AM.

  6. #26
    Player
    Rheumasalbe's Avatar
    Join Date
    Sep 2014
    Posts
    12
    Character
    Ta'ket Feles
    World
    Lich
    Main Class
    Monk Lv 70
    Quote Originally Posted by SargentToughie View Post
    I was on the anti-monk and rework Monk hype train up until launch, especially since on paper Riddle of Fire and such sound pretty bad... But honestly, after having gotten the job to 70, played it in a few EXRs and gotten some Susano EX clears, I am pretty happy to say that I was completely wrong about the job.

    Monk right now is actually a monster. It does have a bit of weird and janky stuff to work out with Tackle Mastery, Tornado Kick, and overall being far too reliant on RNG and team comp, but it's most definitely a contender for the top melee slot still. If you know what you're doing, and you use your skills well, you'll beat out just about anybody. Even Riddle of Earth, loathe as I am to admit it, does have a couple of moments to shine in fights like Susano EX, where you can use it to refresh your stacks without relying on PB. It lets you keep PB for the stuff that's absolutely unavoidable, like getting gaol-ed (feelsbadman).

    I didn't like Riddle of Fire in concept, but it feels much better once you're able to layer Brotherhood on top of it. You feel pretty slow, but it's easy to forget the slowness when you're busting out 2 or 3 12k Forbidden Chakras during the window of power.

    I feel very rewarded for having committed to the job, and even though I do plan to get Samurai to 70, I'll be playing Monk for a long time to come.
    I agree wholeheartedly. Once you hit lv70, it basically comes together. It takes some time getting used to, but so far DPS seems to be massive, assuming you really know your way around Monk.

    Tackle Mastery (including Riddle of Wind) and Tornadokick are very questionable in their existence, but besides that I do enjoy RoF and RoE. The RNG is, as one would expect, a harsh mistress: sometimes very kind and sometimes... well, not.


    Quote Originally Posted by Zohnax View Post

    I understand, a reduction of 15% can feel like a lot, but in reality, people should think of it as MNKs putting more focus into their attacks rather than just flailing wildly. ;3
    I like this idea. For a 20 second duration, the Monk focuses all of their power to create harder hitting hits than just fast ones. Everyone knows that you can't be both 100% fast AND strong. Think of it as normally it being 50/50, with RoF it shifts more towards 35/80 (yes, going over 100%) to pump massive damage, and then getting back into your groove.

    Also, once you hit 70 and get gear of ilvl300+, you'll have enough speed. I'm currently at 1.99 sec GCD in GL3, and around 2.28 with RoF iirc.
    (1)
    Last edited by Rheumasalbe; 06-26-2017 at 05:38 PM.

  7. #27
    Player
    soulz's Avatar
    Join Date
    Feb 2012
    Posts
    44
    Character
    Viwi Soulz
    World
    Masamune
    Main Class
    Pugilist Lv 60
    I wonder when to use riddle of fire.... Is it when all of your oGCD is up? Should we hold up our oGCD just for RoF?
    (0)

  8. #28
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    The skill name should be Ridiculous of Fire though.
    (0)

  9. #29
    Player
    Stomoman's Avatar
    Join Date
    May 2015
    Posts
    7
    Character
    Margaret Scratcher
    World
    Ultros
    Main Class
    Monk Lv 70
    I hated it when I first got it. As time went on I got used to the lower action speed, and using it in 8-man content alongside Brotherhood felt a lot better due to how often I was using Forbidden Chakra.

    I still think it could be adjusted to make it more fun to use. Maybe a cooldown that puts you in Greased Lightning 4 for 20 seconds.
    (1)

  10. #30
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zohnax View Post
    People need to stop being so dramatic about Riddle of Fire. It's a 20% damage increase over Blood for Blood for a total of 30% for a 20second period every 90seconds. We're not losing Greased Lightning
    Greased Lightning is, to many Monks, the speed of our attacks. The damag of course is important, but most Monks enjoy them because they go fast.
    Riddle of Fire completely negates that damage, and for what? Our attacks aren't even that much stronger. 30% may sound nice, but it's at the trade-off of all our speed. That damage increase is nearly negated because of that.
    (0)

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