Quote Originally Posted by Sephrick View Post
Usually in Dynamis ~5 or so people out of 36 walked out with something. The rest were no closer to a reward than when they entered. I spent a year and a half sitting on DKP so I could win a bid on a rdm hat and saw two drop in that time, neither of which I had the points to win. I know some linkshells were throwing away rdm hats. Mine saw a lot of pup gear.
The only thing the old XI team would have done different with the Moogle quest is point the 5 NMs on opposite corners of the world, make them lottery spawns with 30 minute delays and lower the drop rate plus put a 24 hour cool down on the fight itself.
So maybe XIs drop rates weren't all that bad. It was just exacerbated by all the other arbitrary hurdles in the way.
See, now I think assaults and Nyzul Isle were the perfect mix of what you and Jenn are talking about. Assault gave you points at just the right amount to feel like you made progress for 30 mins worth of work towards some really good gear sets. Somehow, even though the leve system in XIV seemed modelled after assaults (kinda), they failed to pull you into the story in the same manner. Nyzul Ilse was just fun, gear drops or no gear drops, I genuinely enjoyed climbing all 99 floors. Long after I completed the climb to the top, which was no quick feat itself, I was still going in and making runs for item and gear drops. Somehow they just haven't managed to capture the feel of doing those here in XIV yet. I think Yoshi P. did mention something similar to Nyzul Isle in the works, but if its easy mode and made for "casual" players, then its gonna flop (in my opinion ). As with everything else, we shall see.