

Then what was it? Because I'm pretty sure the only thing that kept people running Dynamis all those years was the crappy drop rate.Yeah, XI's content had very long life (and not because of drop rates because they were actually fine for an older MMO compared to Korean MMOs with 0.1% drop rates.) especially considering the cap remained at 75 for 6 years or so they were a lot more precise in content creation.
As much as I'd like content that could last years..it seems that's not the way MMOs work anymore D:
XI is notorious for its use of low drop rates as a stopgap for any real content.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

