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  1. #11
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Astro is in a pretty bad place atm for pvp. Sch is good for feast, as broil cripples the other healer, whm dominates FLs with its superior heals, and astros... can't control the cards they get anymore. I love 3 spires in a row when everyone has full tp /s. To those people who say "but but, astros have good instant heals now!" They had better ones before, you could choose when to use your instant heal proc before, and now you can't, and you just burn mana faster now.

    Healing feels dull, clunky, and like a chore now.
    (0)

  2. #12
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Quote Originally Posted by NessaWyvern View Post
    I love 3 spires in a row when everyone has full tp /s.
    If your team is full tp for 3 spires in a row then they are playing horribly.

    The good thing about AST is that all cards are useful now. If you have a tank or melee with a brain then TP card is very very useful.
    (2)

  3. #13
    Player
    Maxwell's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    277
    Character
    Indra Spharai
    World
    Jenova
    Main Class
    Lancer Lv 80
    Quote Originally Posted by tehomegaking View Post
    ... since everything was based around micro timings making or breaking a play, ...
    Wrong! Everything was based on who was stacking the most: CC lockdowns, ranged dps, mage LBs, BRD/MCH one click kills or invincible ASTs.

    I disagree with most of your viewpoint. I love the new PVP. Melee dps seem to be getting a second life in there. Yes it is much simpler now, but classes were not designed for PvP initially and therefore created a balancing mess of countless twisted and sometime useless PVE actions. The new PVP framework allows SE to level all the classes and fix the PVE classes "frankenstined" into PVP. Granted it can use some adjustments, which i am sure will come in the next patch or 2.

    I understand that the old complexity was attractive, but it messed up the ranged vs melee game so bad... i dont think it was really fixable without a full rework for every single new thing added to the game.
    (1)
    Last edited by Maxwell; 06-28-2017 at 01:05 PM. Reason: Spelling

  4. #14
    Player
    Akimitsu's Avatar
    Join Date
    Jan 2017
    Posts
    59
    Character
    Akimitsu Ren
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Maxwell View Post
    Wrong! Everything was based on who was stacking the most: CC lockdowns, ranged dps, mage LBs, BRD/MCH one click kills or invincible ASTs.
    Are we talking about the same pvp...? Let's not even talk about FL for pvp balance, it has never been, and still isn't balanced. The only way to make it balanced atm would be to have a fixed quota of ranged/melee for each GC. No good player ever took FL seriously. I'm saying that because aside from the MCH/BRD one shot argument, none of your points are valid for ranked Feast.

    Quote Originally Posted by Maxwell View Post
    Melee dps seem to be getting a second life in there [...] but it messed up the ranged vs melee game so bad
    Melee was always (save NIN) the class that impacted matches the most, the exception being MCH for ranged.

    Quote Originally Posted by Maxwell View Post
    and sometime useless PVE actions
    The other way around, from a DRG/MNK/SMN point of view (what I mained) there were more skills I didn't use in pve and that found great use in pvp.

    Quote Originally Posted by Maxwell View Post
    "frankenstined"
    This new pvp is the real abomination though, will it keep people entertained long enough...? Casual players will be casual players, they come here today with praise but in two months few how many of them will be on the leaderboards?
    There will be fixes, a form of balance might be attained, but pressing a 1 1 1 combo for a whole season....? lol

    The previous pvp had many flaws, but player skill/awareness meant a lot. They could have simplified it, but pve itself in SB was simplified already, would it have been so hard to apply it to pvp? While keeping some of the good ideas they implemented with the new pvp, like same stats for everyone and same additional skills.
    (5)

  5. #15
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by PotatoTree View Post
    Before I thought I would trade anything for faster queues. I was wrong, I want the old PvP back. The new pvp is lame.
    Kinda thinking the same thing. But queues approved after Garo, and with the exp incentive I'm sure the queues wouldn't be as horrible as they were.

    Quote Originally Posted by Akimitsu View Post
    ...pve itself in SB was simplified already, would it have been so hard to apply it to pvp? ...
    This is actually my biggest gripe. Now PvP and PvE are 2 different games, or at least the jobs do not feel the same. I understand it's hard to design these kind of games around PvE and PvP at the same time, especially how they make all PvE (that matters) fighting against HP monsters with a gimmick/mechanic to learn. But still, disappointed they overhauled PvP completely. Imagine the reaction if they did this to PvE...
    (1)

  6. #16
    Player
    Flowroro's Avatar
    Join Date
    Jun 2017
    Posts
    15
    Character
    Flow Roro
    World
    Faerie
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by tehomegaking View Post

    DRG Complaints
    Jump is to apply damage for pressure & to assist in establishing kills. Getting kited after jumping is tbh a newbie Dragoon moment. If you position yourself right you can lead your jump to continue your rotation. Even than you have Spineshatter, bolt or Elusive Jump to help you gap close your target anyways. BOTD continues when you fire geirskogul/nastrand so im not exactly seeing the problem here. If you are having problems keeping your BOTD up, its either you are casting it way too early or you arent sticking to a target long enough to hit your 4/4 hit.
    The gaze I can see being a trigger but tbh if I had 3 stacks to get a dragon, all it would take is 1 rotation, 1 jump and 1 Spineshatter dive and I can immediately lead into a burst.
    (0)

  7. #17
    Player
    tehomegaking's Avatar
    Join Date
    Dec 2013
    Posts
    159
    Character
    Bird Brush
    World
    Diabolos
    Main Class
    Conjurer Lv 10
    .........
    ............
    (2)
    Last edited by tehomegaking; 01-08-2024 at 03:58 PM.

  8. #18
    Player
    Rusheel's Avatar
    Join Date
    May 2014
    Posts
    22
    Character
    Rusheel Vasscus
    World
    Coeurl
    Main Class
    Archer Lv 70
    Quote Originally Posted by tehomegaking View Post
    I can see why what I said there would be confusing. I'm not saying it doesn't have burst, I said it has zero burst OGCD's outside of stungun/bte, as in OGCD's I would use to burst with (i mentioned blank later), so the gameplay is so boring to me, I don't have fun at all spamming 1/reload to net kills.
    Gonna disagree mch is really op in a 1v1 environment I say they have 90% win rate. They have a slightly slow build up but their burst is something that can be sustained. Another note blank shot can get insta kills if you know where to knock ppl off bait to edge stun and blank gg tanks. In the feast environment the heavy they have is amazing if you couple it with a drk unmend.
    (0)

  9. #19
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Koltik View Post
    If your team is full tp for 3 spires in a row then they are playing horribly.

    The good thing about AST is that all cards are useful now. If you have a tank or melee with a brain then TP card is very very useful.
    ^Will agree.
    Also like the CD ticking on draw even whilst there is a card in your hand.
    (1)

  10. #20
    Player
    Exterium's Avatar
    Join Date
    Jun 2017
    Posts
    32
    Character
    Kira Rashik
    World
    Moogle
    Main Class
    Bard Lv 97
    Quote Originally Posted by Rusheel View Post
    Gonna disagree mch is really op in a 1v1 environment
    No game, EVER, has balanaced a class with a 1v1 encounter in mind, imagine WoW balanced around duels.

    They win in 1v1 encounters? so what? Healers and tanks are monsters on FLs, which is an aspect much bigger than 1v1.
    (1)

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