Quote Originally Posted by Maxwell View Post
Wrong! Everything was based on who was stacking the most: CC lockdowns, ranged dps, mage LBs, BRD/MCH one click kills or invincible ASTs.
Are we talking about the same pvp...? Let's not even talk about FL for pvp balance, it has never been, and still isn't balanced. The only way to make it balanced atm would be to have a fixed quota of ranged/melee for each GC. No good player ever took FL seriously. I'm saying that because aside from the MCH/BRD one shot argument, none of your points are valid for ranked Feast.

Quote Originally Posted by Maxwell View Post
Melee dps seem to be getting a second life in there [...] but it messed up the ranged vs melee game so bad
Melee was always (save NIN) the class that impacted matches the most, the exception being MCH for ranged.

Quote Originally Posted by Maxwell View Post
and sometime useless PVE actions
The other way around, from a DRG/MNK/SMN point of view (what I mained) there were more skills I didn't use in pve and that found great use in pvp.

Quote Originally Posted by Maxwell View Post
"frankenstined"
This new pvp is the real abomination though, will it keep people entertained long enough...? Casual players will be casual players, they come here today with praise but in two months few how many of them will be on the leaderboards?
There will be fixes, a form of balance might be attained, but pressing a 1 1 1 combo for a whole season....? lol

The previous pvp had many flaws, but player skill/awareness meant a lot. They could have simplified it, but pve itself in SB was simplified already, would it have been so hard to apply it to pvp? While keeping some of the good ideas they implemented with the new pvp, like same stats for everyone and same additional skills.